Sonic (SSBU)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage | Quickly backflips repeatedly with the opponent in tow before performing the {{s|wikipedia|tomoe nage}}{{ref|a}} (a Judo throw). It is Sonic's only throw with consistent KO potential. | ||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
==Notes== | |||
:1.{{note|a}}translates to "Circle Throw" | |||
{{MvSubNavSonic|g=SSBU}} | {{MvSubNavSonic|g=SSBU}} | ||
[[Category:Sonic (SSBU)]] | [[Category:Sonic (SSBU)]] | ||
[[Category:Back throws (SSBU)]] | [[Category:Back throws (SSBU)]] |
Revision as of 13:22, July 31, 2020
Sonic back throw hurtbox visualization | ||||
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Overview
Quickly backflips repeatedly with the opponent in tow before performing the tomoe nage (a Judo throw). It is Sonic's only throw with consistent KO potential.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 70 | 79 | 0 | 0.0× | None |
Timing
Invincibility | 1-43? |
---|---|
Throw Release | 43 |
Interruptible | 67 |
Animation length | 66 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Notes
- 1.^ translates to "Circle Throw"
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