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Sonic (SSB4)/Forward aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{Incomplete|Needs hitbox data.}} ==Overview== A corkscrew battering ram, similar to {{SSB4|Pikachu}}'...)
 
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{{ArticleIcons|ssb4=y}} {{Incomplete|Needs hitbox data.}}
{{ArticleIcons|ssb4=y}} {{Incomplete|Needs hitbox data.}}
==Overview==
==Overview==
A corkscrew [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]], similar to {{SSB4|Pikachu}}'s forward aerial. Hits multiple times and its last hit has high knockback growth, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from ''Sonic the Fighters''.
A corkscrew [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]], similar to {{SSB4|Pikachu}}'s forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback growth, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from ''Sonic the Fighters''. However, it has high ending lag (31 frames) and landing lag (26 frames).


==Hitboxes==
==Hitboxes==

Revision as of 19:14, January 26, 2017

An icon for denoting incomplete things.

Overview

A corkscrew battering ram, similar to Pikachu's forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback growth, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from Sonic the Fighters. However, it has high ending lag (31 frames) and landing lag (26 frames).

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
? 7% 361 60 135 ? Normal ?

Attack

Initial autocancel 1-2
Hits 1-6 5, 7, 9, 11, 13, 15
Ending autocancel 34
Interruptible 46
Animation length ?

Landing lag

Animation length 26
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible


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