Sonic (SSB4)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} {{ | {{ArticleIcons|ssb4=y}} | ||
{{technical data|Needs hitbox data.}} | |||
==Overview== | ==Overview== | ||
A corkscrew [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]], similar to {{SSB4|Pikachu}}'s forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback growth, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from ''Sonic the Fighters''. However, it has high ending lag (31 frames) and landing lag (26 frames). | A corkscrew [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]], similar to {{SSB4|Pikachu}}'s forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback growth, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from ''Sonic the Fighters''. However, it has high ending lag (31 frames) and landing lag (26 frames). | ||
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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavSonic}} | {{MvSubNavSonic}} | ||
[[Category:Sonic (SSB4)]] | [[Category:Sonic (SSB4)]] | ||
[[Category:Forward aerials (SSB4)]] | [[Category:Forward aerials (SSB4)]] |
Revision as of 22:14, February 26, 2017
Overview
A corkscrew battering ram, similar to Pikachu's forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback growth, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from Sonic the Fighters. However, it has high ending lag (31 frames) and landing lag (26 frames).
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
? | 7% | 361 | 60 | 135 | — | ? | Normal | ? |
Attack
Initial autocancel | 1-2 |
---|---|
Hits 1-6 | 5, 7, 9, 11, 13, 15 |
Ending autocancel | 34 |
Interruptible | 46 |
Animation length | ? |
Landing lag
Animation length | 26 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|