Sonic (SSB4)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:SonicFAir.gif|thumb|270px|Hitbox visualization showing Sonic's forward aerial.]] | [[File:SonicFAir.gif|thumb|270px|Hitbox visualization showing Sonic's forward aerial.]] | ||
==Overview== | ==Overview== | ||
A corkscrew [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]], similar to {{SSB4|Pikachu}}'s forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback | A corkscrew [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]], similar to {{SSB4|Pikachu}}'s forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback scaling, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from ''Sonic the Fighters''. However, it has high ending lag (31 frames) and landing lag (26 frames). | ||
==Hitboxes== | ==Hitboxes== | ||
{| | {{SSB4HitboxTableHeader|special=y}} | ||
|- | {{HitboxTableTitle|Hits 1-5|42}} | ||
{{SSB4SpecialHitboxTableRow | |||
| | |id=0 | ||
| | |damage=0.8% | ||
|angle=130 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=30 | |||
|r=2.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=4.0 | |||
|zpos=12.5 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=1 | |||
|damage=0.8% | |||
|angle=60 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=30 | |||
|r=2.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=4.0 | |||
|zpos=7.0 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=2 | |||
|damage=0.8% | |||
|angle=200 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=30 | |||
|r=2.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=10.0 | |||
|zpos=12.5 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=3 | |||
|damage=0.8% | |||
|angle=340 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=30 | |||
|r=2.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=10.0 | |||
|zpos=7.0 | |||
|type=Body | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{HitboxTableTitle|Hit 6|42}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=361 | |||
|af=3 | |||
|bk=60 | |||
|ks=135 | |||
|fkv=0 | |||
|r=8.0 | |||
|bn=19 | |||
|xpos=4.5 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=1.5 | |||
|type=Body | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=L | |||
}} | |||
|} | |} | ||
==Timing== | |||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
|1-2 | |1-2 | ||
|- | |- | ||
!Hits 1- | !Hits 1-5 | ||
|5, 7, 9, 11, 13 | |5, 7, 9, 11, 13 | ||
|- | |||
!Hit 6 | |||
|15 | |||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
|34 | |34- | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 29: | Line 117: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |55 | ||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=22}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | ===Landing lag=== |
Latest revision as of 18:53, August 18, 2020
Overview[edit]
A corkscrew battering ram, similar to Pikachu's forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback scaling, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from Sonic the Fighters. However, it has high ending lag (31 frames) and landing lag (26 frames).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Hits 1-5 | 5, 7, 9, 11, 13 |
Hit 6 | 15 |
Ending autocancel | 34- |
Interruptible | 46 |
Animation length | 55 |
Landing lag[edit]
Animation length | 26 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|