Sonic (SSB4)/Down throw: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:SonicThrowDown.gif|thumb|270px|Hitbox visualization showing Sonic's down throw.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, | Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, [[Spin Dash]], [[Spin Charge]], or even another down throw if the player is quick enough and can predict the opponent. | ||
== | ==Throw and Hitbox Data== | ||
{|class="wikitable | ===Hitbox=== | ||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|id=0 | |||
|damage=1% | |||
|rehit=8 | |||
|angle=10 | |||
|af=3 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=3.0 | |||
|zpos=0.0 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Normal | |||
|ff=1.0 | |||
|clang=f | |||
|rebound=f | |||
|slvl=M | |||
|sfx=Kick | |||
|i35=1 | |||
}} | |||
|} | |||
===Throw=== | |||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=4% | |||
|af=3 | |||
|angle=20 | |||
|bk=80 | |||
|ks=35 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitbox | |||
|18-41 (Rehit: 8) | |||
|- | |||
!Throw Release | |||
|42 | |||
|- | |- | ||
! | !Animation length | ||
|- | |74 | ||
| | |- | ||
!Interruptible | |||
|75 | |||
|} | |} | ||
{{ | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=8|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=33|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=56}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavSonic|g=SSB4}} | {{MvSubNavSonic|g=SSB4}} | ||
[[Category:Sonic (SSB4)]] | [[Category:Sonic (SSB4)]] | ||
[[Category: | [[Category:Down throws (SSB4)]] | ||
[[Category:Normal attacks (SSB4)]] | [[Category:Normal attacks (SSB4)]] |
Latest revision as of 07:12, February 1, 2021
Overview[edit]
Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, Spin Dash, Spin Charge, or even another down throw if the player is quick enough and can predict the opponent.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 80 | 35 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 18-41 (Rehit: 8) |
Throw Release | 42 |
Animation length | 74 |
Interruptible | 75 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|