Sonic (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Collateral) |
||
Line 62: | Line 62: | ||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
|ff=1. | |ff=1.0 | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f |
Revision as of 18:43, August 18, 2020
Overview
Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, Spin Dash, Spin Charge, or even another down throw if the player is quick enough and can predict the opponent.
Hitboxes
Throw and Hitbox Data
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 80 | 35 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Collateral
Timing
Invincibility | 1-18 |
---|---|
Hitbox | 18-41 (Rehit: 8) |
Throw Release | 42 |
Animation length | 74 |
Interruptible | 75 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
|