Sonic (SSB4)/Down smash: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|5-6 | |||
|- | |||
!Hitboxes | !Hitboxes | ||
|12-13 | |12-13 | ||
Line 56: | Line 59: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavSonic|g=SSB4}} | {{MvSubNavSonic|g=SSB4}} | ||
[[Category:Sonic (SSB4)]] | [[Category:Sonic (SSB4)]] | ||
[[Category:Down smashes (SSB4)]] | [[Category:Down smashes (SSB4)]] |
Latest revision as of 05:28, August 18, 2020
Overview[edit]
A split kick, similar to Fox's and Falco's down smashes. It is a semi-spike and has less start-up lag than his other smash attacks, due to coming out on frame 12. However, it has below average knockback overall, lasts for only 2 frames and has 41 frames of ending lag. As a result, it is better suited for setting up edgeguards and punishing rolls, rather than KOing.
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Hitboxes | 12-13 |
Interruptible | 55 |
Animation length | 61 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|