Slipperiness: Difference between revisions
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'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]]. | '''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]]. | ||
The [[Ice Climbers]] have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] | The [[Ice Climbers]] have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''Super Smash Bros.'' to ''Smash 4'' and [[Mii Gunner]] in ''Ultimate'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play. | ||
==Stages with slippery platforms== | ==Stages with slippery platforms== | ||
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*[[Stage Builder]] stages: ice blocks are a selectable terrain type. | *[[Stage Builder]] stages: ice blocks are a selectable terrain type. | ||
*[[Summit]]: all the icy parts. | *[[Summit]]: all the icy parts. | ||
*[[Target Smash!!]]: level 4 is entirely made of ice. | |||
===''[[SSB4]]''=== | ===''[[SSB4]]''=== | ||
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*[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation. | *[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation. | ||
*[[Super Mario Maker]]: icy blocks, one of the possible random stage elements. | *[[Super Mario Maker]]: icy blocks, one of the possible random stage elements. | ||
===''[[Ultimate]]''=== | |||
*[[Flat Zone X]]: same as in ''Smash 4''. | |||
*[[Fourside]]: same as in ''Melee''. | |||
*[[Great Bay]]: same as in ''Melee''. | |||
*[[Pokémon Stadium 2]]: same as in ''Brawl''. | |||
*[[Summit]]: same as in ''Brawl''. | |||
*[[Super Mario Maker]]: same as in ''Smash 4''. | |||
==Other sources of slipperiness== | ==Other sources of slipperiness== | ||
*[[Iceberg]]: turns all platforms slippery. | *[[Iceberg]]: turns all platforms slippery. | ||
*[[Tingle]]: as one of | *[[Spirits]]: as a rule, some Spirit Battles turn platforms slippery for the whole match. | ||
*[[Tingle]]: as one of the possible effects, Tingle turns all platforms slippery. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 19:44, February 1, 2019
Slippery (sometimes referred to as slick, or ice physics) is a term used to describe certain platforms or floors throughout the Super Smash Bros. series on which characters can slide and have less traction than normal. In Brawl, slippery platforms significantly increase the chances of prat falling.
The Ice Climbers have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. Luigi from Super Smash Bros. to Smash 4 and Mii Gunner in Ultimate have the worst traction in their respective games, which bodes well for them in certain aspects of competitive play.
Stages with slippery platforms
Melee
- Flat Zone: the oil slick in the center of the stage.
- Fourside: the surface of the UFO.
- Great Bay: the parts of the turtle's shell not covered by grass.
- Icicle Mountain: many icy platforms.
- Mute City: the pink sections of the track.
Brawl
- Glacial Peak (and its recreation in The Great Maze): various parts of the stage.
- Pokémon Stadium 2: floor of the ice transformation.
- Stage Builder stages: ice blocks are a selectable terrain type.
- Summit: all the icy parts.
- Target Smash!!: level 4 is entirely made of ice.
SSB4
- Flat Zone X: as in Flat Zone, the oil slick.
- Pokémon Stadium 2: as in the Brawl version, the floor of the ice transformation.
- Super Mario Maker: icy blocks, one of the possible random stage elements.
Ultimate
- Flat Zone X: same as in Smash 4.
- Fourside: same as in Melee.
- Great Bay: same as in Melee.
- Pokémon Stadium 2: same as in Brawl.
- Summit: same as in Brawl.
- Super Mario Maker: same as in Smash 4.