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Slipperiness: Difference between revisions

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'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].  
'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].  


The [[Ice Climbers]] have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] is known for having the worst traction in each game, which bodes well for him in certain aspects of [[competitive]] play.
The [[Ice Climbers]] have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''Super Smash Bros.'' to ''Smash 4'' and [[Mii Gunner]] in ''Ultimate'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play.


==Stages with slippery platforms==
==Stages with slippery platforms==
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*[[Stage Builder]] stages: ice blocks are a selectable terrain type.
*[[Stage Builder]] stages: ice blocks are a selectable terrain type.
*[[Summit]]: all the icy parts.
*[[Summit]]: all the icy parts.
*[[Target Smash!!]]: level 4 is entirely made of ice.


===''[[SSB4]]''===
===''[[SSB4]]''===
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*[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation.
*[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation.
*[[Super Mario Maker]]: icy blocks, one of the possible random stage elements.
*[[Super Mario Maker]]: icy blocks, one of the possible random stage elements.
===''[[Ultimate]]''===
*[[Flat Zone X]]: same as in ''Smash 4''.
*[[Fourside]]: same as in ''Melee''.
*[[Great Bay]]: same as in ''Melee''.
*[[Pokémon Stadium 2]]: same as in ''Brawl''.
*[[Summit]]: same as in ''Brawl''.
*[[Super Mario Maker]]: same as in ''Smash 4''.


==Other sources of slipperiness==
==Other sources of slipperiness==
*[[Iceberg]]: turns all platforms slippery.
*[[Iceberg]]: turns all platforms slippery.
*[[Tingle]]: as one of his possible effects, turns all platforms slippery.
*[[Spirits]]: as a rule, some Spirit Battles turn platforms slippery for the whole match.
*[[Tingle]]: as one of the possible effects, Tingle turns all platforms slippery.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 19:44, February 1, 2019

Slippery (sometimes referred to as slick, or ice physics) is a term used to describe certain platforms or floors throughout the Super Smash Bros. series on which characters can slide and have less traction than normal. In Brawl, slippery platforms significantly increase the chances of prat falling.

The Ice Climbers have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. Luigi from Super Smash Bros. to Smash 4 and Mii Gunner in Ultimate have the worst traction in their respective games, which bodes well for them in certain aspects of competitive play.

Stages with slippery platforms

Melee

Brawl

SSB4

Ultimate

Other sources of slipperiness

  • Iceberg: turns all platforms slippery.
  • Spirits: as a rule, some Spirit Battles turn platforms slippery for the whole match.
  • Tingle: as one of the possible effects, Tingle turns all platforms slippery.