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==Overview==
==Overview==
[[File:ShieldDeath.jpg|thumb|{{SSB4|Falco}} has been pushed off an edge.]]
[[File:ShieldDeath.jpg|thumb|{{SSB4|Falco}} has been pushed off an edge.]]
Every attack in the ''Super Smash Bros.'' series can damage a shield. As the shield gets attacked, its size is gradually reduced until the shield eventually breaks, after which a shield jump occurs. The character is sent a small distance upward, then falls back to the ground; upon getting up, the character is also [[stun]]ned for some time, leaving them completely vulnerable to any and all attacks. In ''Smash 64'' only, the character also gives their [[Star KO]] scream. Shield break jumps cannot be cancelled out of in any capacity. Furthermore, if a character stands close to a ledge when their shield breaks, it is also possible for them to fall off the stage as they fall back down, leaving them completely [[helpless]].
Every attack in the ''Super Smash Bros.'' series can damage a shield. As the shield gets attacked, its size is gradually reduced until it eventually breaks, and a shield jump occurs afterward. The character is sent a small distance upward and then falls back to the ground. Upon getting up, the character is temporarily [[stun]]ned and vulnerable to any attack. The character only makes their [[Star KO]] scream in the first installment, ''Smash 64''. Shield break jumps cannot be cancelled in any capacity. Furthermore, if a character's shield breaks close to a ledge, it can possibly fall off the stage, which leaves them entirely [[helpless]].


In ''Melee'', having one's shield broken by an opponent will reward them with the  [[List of bonuses|Shattered Shield]] bonus, worth −1000 points, while breaking their own shield will reward them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield will reward the character the Shield Buster bonus, worth 2500 points. All of these bonuses can stack, and performing the required tasks multiple times will proportionally increase their value.
In ''Melee'', having one's shield broken by an opponent rewards the player with [[List of bonuses|Shattered Shield]] bonus, worth −1000 points, while breaking their own shield rewards them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield rewards the character the Shield Buster bonus, worth 2500 points. All three of the bonuses can stack, and performing the required tasks multiple times proportionally increases their value.


==Jigglypuff's shield jump==
==Jigglypuff's shield jump==
[[Jigglypuff]] has the most notable shield jump of all the characters in the series. In all five of its appearances, breaking Jigglypuff's shield will cause it to shield jump extremely high, due to incurring a large amount of knockback from the break. Under most circumstances, Jigglypuff will invariably pass the upper blast line and be KO'd. The only way to prevent this is to either have a ceiling stop Jigglypuff's shield jump or for another character to inflict knockback as it is being sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the self-destruct. If the shield jump is stopped by a ceiling, it cannot be [[tech]]ed.
[[Jigglypuff]] has the most notable shield jump out of every character. In every ''Smash Bros.'' title, damaging Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff invariably passes the upper blast line and gets [[KO]]ed. This can only be prevented by a ceiling or if another characters inflicts knock on Jigglypuff as it flies. The very high speed of Jigglypuff's jump can likely make the ceiling stop the self-destruct. If the shield jump is stopped by a ceiling, it cannot be [[tech]]ed.


Due to changes the upper blast line's behaviour in ''Smash 4'', Jigglypuff cannot be Star KO'd or Screen KO'd by a shield jump due to its speed when jumping and is instead always Blast KO'd. This appears to have been reverted in ''Ultimate''.
Due to changes with the upper blast line's behaviour in ''Smash 4'', Jigglypuff can only be Blast KO'd. Star KOs or Screen KOs are ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in ''Ultimate''.


The reason for Jigglypuff's high shield jump has never been explained within the games or related material.
It is never officially explained within the games why Jigglypuff has a high shield jump.


===Advantages===
===Advantages===
The first noticeable advantage became clear in ''[[Melee]]''{{'}}s [[Adventure Mode]], when the player has to escape the [[Brinstar Escape Shaft|exploding Brinstar]]. Consisting of a vertical climb, the time taken to complete the level can be reduced greatly by using the shield jump. However, as this technique requires shield breaking, the Shield Stupidity [[List of bonuses|bonus]], worth -2000 points, is awarded to the player. The shield jump can also allow {{SSBB|Jigglypuff}} to reach places in ''[[Brawl]]'''s [[Subspace Emissary]] few others could, and complete stages, such as [[Glacial Peak]], in record time.
The first noticeable advantage is in ''[[Super Smash Bros. Melee|Melee]]''{{'}}s [[Adventure Mode]], when the player has to escape the [[Brinstar Escape Shaft|exploding Brinstar]]. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity [[List of bonuses|bonus]], worth -2000 points, is awarded to the player. The shield jump enables {{SSBB|Jigglypuff}} to reach areas in ''[[Super Smash Bros. Brawl|Brawl]]''{{'}}s [[Subspace Emissary]] that few others could, and complete stages, such as [[Glacial Peak]], in record time.


====[[Custom stage]]s in ''Brawl''====
====[[Custom stage]]s in ''Brawl''====
''Brawl'''s introduction of custom stages created a new use for shield jumping: a [[platform]] high above the main battlefield that provides Jigglypuff with a camping spot that few other characters can reach or even hit with ranged [[attack]]s. Only {{SSBB|Pit}} and {{SSBB|R.O.B.}} can reach a similar height normally, although {{SSBB|Meta Knight}} and {{SSBB|Kirby}}, using their [[throw]]s, and other characters, using [[bomb jump]]s can also potentially threaten Jigglypuff.
''Brawl''{{'}}s introduction of [[Stage Builder|custom stages]] created a new use for shield jumping: a [[platform]] high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged [[attack]]s. Only {{SSBB|Pit}} and {{SSBB|R.O.B.}} can reach a similar height normally. Jigglypuff can be potentially threatened by {{SSBB|Meta Knight}} and {{SSBB|Kirby}}'s [[throw]]s, and other characters can use the [[bomb jump]].


===The Super Jiggly Jump===
===The Super Jiggly Jump===
When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.


When Jigglypuff's shield breaks, there is a period of time while it is flying upwards when it is in its hitstun animation, and it is during this period that Jigglypuff can be KOed from the upper blast zone. If, for any reason, Jigglypuff does not reach the upper blast line until after this period, it will continue flying upwards beyond the blast line as if it had simply jumped really high. This is easiest to do with a ceiling that Jigglypuff will only be stuck on for a short period of time, or by pushing it away from the ceiling at the right time.
One easy way of doing this is on the ''Brawl'' stage [[New Pork City]]. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the [[Mushroom]] or the [[Poison Mushroom]], it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.


One easy way of doing this is on the ''Super Smash Bros. Brawl'' stage  [[New Pork City]]. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it will skim the wall and continue flying without getting [[KO]]ed. If either mushroom is used during this time, escaping the stun when turning back to normal size is possible, thus enabling the player to move freely during the fall.
It can also be performed underneath certain blocks in the [[Mushroomy Kingdom]] stage.
 
It can also be performed while standing under certain blocks in the [[Mushroomy Kingdom]] stage.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Mario Sheild break SSBM.gif|thumb|250px|{{SSBM|Mario}} in [[SSBM]] shield jumping before getting stunned.
File:Mario Sheild break SSBM.gif|thumb|250px|{{SSBM|Mario}} shield jumps before he gets stunned in ''Melee''.
File:SSB64 Jigglypuff Shield Break.gif|thumb|{{SSB|Captain Falcon}} breaks {{SSB|Jigglypuff}}'s shield in ''Smash 64'', causing it to do an extremely high jump and get [[Star KO]]'d.
File:SSB64 Jigglypuff Shield Break.gif|thumb|{{SSB|Captain Falcon}} breaks {{SSB|Jigglypuff}}'s shield in ''Smash 64'', causing it to do an extremely high jump and get [[Star KO]]'d.
File:Jigglypuff shield jump camping stage.jpg|thumb|Jigglypuff can be seen in the top-right corner, high above the other fighters.
File:Jigglypuff shield jump camping stage.jpg|thumb|Jigglypuff can be seen in the top-right corner, high above the other fighters.
File:Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the [[Brinstar Escape Shaft]] in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]].
File:Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the [[Brinstar Escape Shaft]] in ''Melee''{{'}}s [[Adventure Mode]].
File:Mario_Shield_Jump_SSB4.jpg|thumb|250px|{{SSB4|Mario}} in [[SSB4]], having just broken his shield.
File:Mario_Shield_Jump_SSB4.jpg|thumb|250px|{{SSB4|Mario}} in ''SSB4'', having just broken his shield.
</gallery>
</gallery>


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[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Revision as of 08:38, August 1, 2018

Not to be confused with Shield break jump, or jump out of shield.
King Dedede breaking his shield, causing a shield jump in Brawl.

Shield jump is an aspect of every character's shield in each Super Smash Bros. game.

Overview

disrespect
Falco has been pushed off an edge.

Every attack in the Super Smash Bros. series can damage a shield. As the shield gets attacked, its size is gradually reduced until it eventually breaks, and a shield jump occurs afterward. The character is sent a small distance upward and then falls back to the ground. Upon getting up, the character is temporarily stunned and vulnerable to any attack. The character only makes their Star KO scream in the first installment, Smash 64. Shield break jumps cannot be cancelled in any capacity. Furthermore, if a character's shield breaks close to a ledge, it can possibly fall off the stage, which leaves them entirely helpless.

In Melee, having one's shield broken by an opponent rewards the player with Shattered Shield bonus, worth −1000 points, while breaking their own shield rewards them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield rewards the character the Shield Buster bonus, worth 2500 points. All three of the bonuses can stack, and performing the required tasks multiple times proportionally increases their value.

Jigglypuff's shield jump

Jigglypuff has the most notable shield jump out of every character. In every Smash Bros. title, damaging Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff invariably passes the upper blast line and gets KOed. This can only be prevented by a ceiling or if another characters inflicts knock on Jigglypuff as it flies. The very high speed of Jigglypuff's jump can likely make the ceiling stop the self-destruct. If the shield jump is stopped by a ceiling, it cannot be teched.

Due to changes with the upper blast line's behaviour in Smash 4, Jigglypuff can only be Blast KO'd. Star KOs or Screen KOs are ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in Ultimate.

It is never officially explained within the games why Jigglypuff has a high shield jump.

Advantages

The first noticeable advantage is in Melee's Adventure Mode, when the player has to escape the exploding Brinstar. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, is awarded to the player. The shield jump enables Jigglypuff to reach areas in Brawl's Subspace Emissary that few others could, and complete stages, such as Glacial Peak, in record time.

Custom stages in Brawl

Brawl's introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged attacks. Only Pit and R.O.B. can reach a similar height normally. Jigglypuff can be potentially threatened by Meta Knight and Kirby's throws, and other characters can use the bomb jump.

The Super Jiggly Jump

When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.

One easy way of doing this is on the Brawl stage New Pork City. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the Mushroom or the Poison Mushroom, it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.

It can also be performed underneath certain blocks in the Mushroomy Kingdom stage.

Gallery

Videos

Smash 64

<youtube>4D1_V6Y2s2k</youtube>

Melee

<youtube>cMYxIIE4vWc</youtube>