Shield jump: Difference between revisions
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Jigglypuff has the most notable shield jump, because unlike other characters, whose shield jump height is negligible, Jigglypuff's height is extremely high, due to a large amount of knockback resulting from the break. Breaking Jigglypuff's shield causes it to incur 300 points of purely vertical knockback, whereas smash attacks at 100% deal about 165 to 195 points; as a result, Jigglypuff will invariably pass the upper blast line. The only way to prevent a KO is to either have a ceiling stop Jigglypuff's shield jump for sufficient time for its trajectory to cease, or for another character to inflict knockback as it is sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the SD. | Jigglypuff has the most notable shield jump, because unlike other characters, whose shield jump height is negligible, Jigglypuff's height is extremely high, due to a large amount of knockback resulting from the break. Breaking Jigglypuff's shield causes it to incur 300 points of purely vertical knockback, whereas smash attacks at 100% deal about 165 to 195 points; as a result, Jigglypuff will invariably pass the upper blast line. The only way to prevent a KO is to either have a ceiling stop Jigglypuff's shield jump for sufficient time for its trajectory to cease, or for another character to inflict knockback as it is sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the SD. | ||
The reason for Jigglypuff's high shield jump has never been explained within the games or related material. | The reason for Jigglypuff's high shield jump has never been explained within the games or related material but it is likely because Jigglypuff is the balloon pokemon and when its shield breaks it "pops." | ||
===Advantages=== | ===Advantages=== |
Revision as of 13:36, October 16, 2014
- Not to be confused with Shield break jump, or jump out of shield.
Shield jump is an aspect of every character's shield in each Super Smash Bros. game.
Overview
Every attack in the Super Smash Bros. series can damage a shield. As the shield gets attacked, it gets gradually smaller, until the point where the shield disappears, in which case a shield jump occurs. When a character breaks their shield, he/she will be knocked into the air, effectively helpless, and fall to the floor. The character will then be stunned and vulnerable for a various amount of time. Having a shield break will most likely result in a KO, if not a high amount of damage, as the player with the broken shield is left standing vulnerable to charged smash attacks and other strong yet slow attacks.
In Melee, having one's shield broken by an opponent will reward them with the Shattered Shield bonus, worth −1000 points, while breaking their own shield will reward them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield will reward the character the Shield Buster bonus, worth 2500 points. All of these bonuses can stack, and performing the required tasks multiple times will proportionally increase their value.
Jigglypuff's shield jump
Jigglypuff has the most notable shield jump, because unlike other characters, whose shield jump height is negligible, Jigglypuff's height is extremely high, due to a large amount of knockback resulting from the break. Breaking Jigglypuff's shield causes it to incur 300 points of purely vertical knockback, whereas smash attacks at 100% deal about 165 to 195 points; as a result, Jigglypuff will invariably pass the upper blast line. The only way to prevent a KO is to either have a ceiling stop Jigglypuff's shield jump for sufficient time for its trajectory to cease, or for another character to inflict knockback as it is sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the SD.
The reason for Jigglypuff's high shield jump has never been explained within the games or related material but it is likely because Jigglypuff is the balloon pokemon and when its shield breaks it "pops."
Advantages
The first noticeable advantage became clear in Melee's Adventure Mode, when the player has to escape the exploding Brinstar. It consists of a vertical climb, and the time taken to complete it can be reduced greatly by using the shield jump. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, will be awarded. The shield jump allows Jigglypuff to reach places in Brawl's Subspace Emissary few others could, and complete stages, such as Glacial Peak, in record time.
Custom stages in Brawl
Brawl's introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield that provides Jigglypuff with a camping spot that few other characters can reach or even hit with ranged attacks. Only Pit and R.O.B. can reach a similar height normally, although Meta Knight and Kirby, using their throws, and other characters, using bomb jumps can also threaten Jigglypuff.
The Super Jiggly Jump
The Super Jiggly Jump is a superjump glitch in Super Smash Bros. Brawl involving Jigglypuff on New Pork City.
For this glitch to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it will skim the wall and continue flying without getting KOed. If either mushroom is used during this time, escaping the stun when turning back to normal size is possible, thus enabling the player to move freely during the fall.
It can also be performed while standing under certain blocks in the Mushroomy Kingdom stage.
Videos
Smash 64
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Melee
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