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Sheik (SSBM)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]]
[[File:Sheik Up Smash Hitbox Melee.gif|thumb|Hitbox of Sheik's up smash.]]
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game, but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own.
Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when [[sweetspot]]ted, being among the most powerful in the game (being the second strongest up smash, only exceeded by {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}), but otherwise does moderate knockback when [[sourspot]]ted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise [[combo]] ability and accuracy to lead into it. In the [[NTSC]] version of ''Melee'', it can be a reliable KO move after a {{mvsub|Sheik|SSBM|down throw}} [[chaingrab]] or a down throw on its own.
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
Line 13: Line 11:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{DamageWhenCharged|17}}
|damage={{ChargedSmashDmgSSBM|17}}
|sd=+4
|sd=+4
|angle=90
|angle=90
Line 19: Line 17:
|ks=105
|ks=105
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=42
|bn=42
|xpos=2.8
|xpos=700
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 28: Line 26:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{DamageWhenCharged|17}}
|damage={{ChargedSmashDmgSSBM|17}}
|sd=+4
|sd=+4
|angle=90
|angle=90
Line 34: Line 32:
|ks=105
|ks=105
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=22
|bn=22
|xpos=2.8
|xpos=700
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|angle=88
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.2
|r=800
|bn=42
|bn=42
|effect=Slash
|effect=Slash
Line 57: Line 55:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|angle=88
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.2
|r=800
|bn=22
|bn=22
|effect=Slash
|effect=Slash
Line 70: Line 68:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|angle=78
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=42
|bn=42
|xpos=3.0
|xpos=750
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 84: Line 82:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=3
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|angle=78
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=22
|bn=22
|xpos=3.0
|xpos=750
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 102: Line 100:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{DamageWhenCharged|16}}
|damage={{ChargedSmashDmgSSBM|16}}
|damagebg=nerf
|damagebg=nerf
|sd=+4
|sd=+4
Line 110: Line 108:
|ksbg=nerf
|ksbg=nerf
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=42
|bn=42
|xpos=2.8
|xpos=700
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 119: Line 117:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{DamageWhenCharged|16}}
|damage={{ChargedSmashDmgSSBM|16}}
|damagebg=nerf
|damagebg=nerf
|sd=+4
|sd=+4
Line 127: Line 125:
|ksbg=nerf
|ksbg=nerf
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=22
|bn=22
|xpos=2.8
|xpos=700
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 137: Line 135:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|angle=88
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.2
|r=800
|bn=42
|bn=42
|effect=Slash
|effect=Slash
Line 150: Line 148:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=88
|angle=88
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.2
|r=800
|bn=22
|bn=22
|effect=Slash
|effect=Slash
Line 163: Line 161:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=2
|id=2
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|angle=78
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=42
|bn=42
|xpos=3.0
|xpos=750
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 177: Line 175:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=3
|id=3
|damage={{DamageWhenCharged|13}}
|damage={{ChargedSmashDmgSSBM|13}}
|angle=78
|angle=78
|bk=38
|bk=38
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.0
|r=1000
|bn=22
|bn=22
|xpos=3.0
|xpos=750
|effect=Slash
|effect=Slash
|slvl=L
|slvl=L
Line 220: Line 218:
|-
|-
|Head and lower arms {{FrameStrip|t=Vulnerable|c=11}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=31}}
|Head and lower arms {{FrameStrip|t=Vulnerable|c=11}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=31}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}}
Line 227: Line 225:


[[Category:Sheik (SSBM)]]
[[Category:Sheik (SSBM)]]
[[Category:Up smashes]]
[[Category:Up smashes (SSBM)]]

Latest revision as of 18:17, February 21, 2017

Overview[edit]

Hitbox of Sheik's up smash in Melee.
Hitbox of Sheik's up smash.

Sheik puts her arms above herself and quickly, violently separates them to her left and right. Incredibly powerful when sweetspotted, being among the most powerful in the game (being the second strongest up smash, only exceeded by Pikachu's), but otherwise does moderate knockback when sourspotted. The sweetspot is located at her hands when she splits them apart, though it's rather difficult to land under normal circumstances, requiring precise combo ability and accuracy to lead into it. In the NTSC version of Melee, it can be a reliable KO move after a down throw chaingrab or a down throw on its own.

Hitboxes[edit]

NTSC[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 17% +4 AngleIcon90.png 50 105 0 3.5154 42 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 17% +4 AngleIcon90.png 50 105 0 3.5154 22 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
Hit 2
0 0 13% 0 AngleIcon88.png 38 100 0 3.1248 42 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 13% 0 AngleIcon88.png 38 100 0 3.1248 22 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 13% 0 AngleIcon78.png 38 100 0 3.906 42 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
3 0 13% 0 AngleIcon78.png 38 100 0 3.906 22 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

PAL[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 16% +4 AngleIcon90.png 50 102 0 3.5154 42 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 16% +4 AngleIcon90.png 50 102 0 3.5154 22 2.7342 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
Hit 2
0 0 13% 0 AngleIcon88.png 38 100 0 3.1248 42 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 13% 0 AngleIcon88.png 38 100 0 3.1248 22 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 13% 0 AngleIcon78.png 38 100 0 3.906 42 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
3 0 13% 0 AngleIcon78.png 38 100 0 3.906 22 2.9295 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Summary[edit]

  • Nerf Hit 1 damage decreased by 1.
  • Nerf Hit 1 knockback scaling decreased by 3.

Timing[edit]

Charges between 10-11
Head and lower arms intangible 12-16
Hit 1 12
Hit 2 14-16
Interruptible 40
Animation length 47
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Head and lower arms  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible