Pikachu (SSBM)/Up smash

From SmashWiki, the Super Smash Bros. wiki
SSBM Icon.png

Overview[edit]

Hitboxes of Pikachu's up smash.

Pikachu does a back flip with its tail sticking out, doing extremely high vertical knockback. It is the strongest up smash in Melee in terms of knockback, and is also very quick, with decent range as well. Like in any Super Smash Bros. game, this is one of Pikachu's most versatile moves, as it can combo many characters at low percentages, juggle fastfallers at lower percentages, and is a very effective way to finish a combo, followup a move such as an up throw or down throw (depending on the opponent's falling speed), or just to KO an opponent period. The move can also be used effectively for shield stabbing. Pikachu can also use the move to combo straight into Thunder for a Star KO, referred to as a "Thunderspike", though this is much less effective than in Smash 64 due to Thunder having much slower speed in terms of both startup and ending lag, and no longer having infinite vertical range (now striking from a fixed height from a thundercloud), as well as the generally faster falling speeds in Melee.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 19% 0 AngleIcon85.png 40 110 0 2.0 47 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon85.png 40 110 0 3.2 47 2.0 2.8 -0.8 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 17% 0 AngleIcon85.png 40 100 0 4.8 47 4.0 6.132 -2.044 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Mid
0 0 13% 0 AngleIcon90.png 30 110 0 2.0 47 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 13% 0 AngleIcon90.png 30 110 0 2.8 47 2.0 2.8 -0.8 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 13% 0 AngleIcon90.png 30 110 0 3.6 47 4.0 6.132 -2.044 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 7% 0 AngleIcon40.png 5 48 0 2.0 47 0.0 0.0 0.0 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 7% 0 AngleIcon40.png 5 48 0 2.8 47 2.0 2.8 -0.8 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
2 0 7% 0 AngleIcon40.png 5 48 0 3.6 47 4.0 6.132 -2.044 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Timing[edit]

Charge interval 5-6
Clean hit 8-10
Mid hit 11-13
Late hit 14-17
Interruptible 41
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible


This move in SSB64 This move in SSBM This move in SSBB This move in SSB4 Pikachu's moveset
Neutral attack · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Edge attack (fast) · Edge attack (slow)
Neutral special · Side special · Up special · Down special