Pikachu (SSBM)/Forward throw
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Overview[edit]
Only realistic uses of Forward throw are manipulating opponent positioning and sending off stage. Follow up grabs are not possible with this throw.
Throw data[edit]
Hitbox[edit]
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hits 1-4 | ||||||||||||||||||
| 0 | 0 | 2% | 1 | 0 | 100 | 0 | 5.4684 | 0 | 0.0 | 11.718 | 4.6872 | |||||||
Throw[edit]
| Damage | Angle | BK | KS | FKV | Effect | |
|---|---|---|---|---|---|---|
| Throw | 2% | 45 | 110 | 0 | ||
| Release | 3% | 40 | 100 | 0 |
Timing[edit]
| Invincibility | 1-8 |
|---|---|
| Hitboxes | 10-13, 14-17, 18-21, 22-25 |
| Throw Release | 29 |
| Animation length | 43 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Throw point |