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Sephiroth (SSBU)/Down special

This article is about the hitbox analysis of Sephiroth’s down special in Super Smash Bros. Ultimate. For the move itself, see Scintilla.

Hitbox visualization showing Sephiroth's down special, Scintilla.
Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at minimum power.
Hitbox visualization showing Sephiroth's down special, Scintilla, when countering at maximum power.
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OverviewEdit

Update HistoryEdit

  11.0.0

  •   Scintilla's last hit has a larger hitbox (9u → 11u (not activated), 16-22u → 18-24u (activated)), allowing it to connect more reliably from the multi-hits.

HitboxesEdit

MissEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 5 1.0% 0   Standard 40 65 60   9.5 top 0.0 0.0 0.0 0.8× 0.0× -100%               Slash   All All            
Final hit
0 0 0 5.0% -2.0   Forward 66 75 0   11.0 top 0.0 0.0 0.0 0.7× 1.0× -100%               Slash   All All            

HitEdit

ID 0 is used for minimum and ID 1 is used for maximum, never both at once.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 5 2.0% -1.0   Standard 40 65 60   16.5 top 0.0 0.0 0.0 0.8× 0.0× -100%               Slash   All All            
1 0 5 4.0% -2.0   Standard 40 65 60   22.5 top 0.0 0.0 0.0 0.8× 0.0× -100%               Slash   All All            
Final hit
0 0 0 6.5% -3.0   Forward 80 70 0   18.0 top 0.0 0.0 0.0 0.7× 1.0× -100%               Slash   All All            
1 0 0 18.0% -9.0   Forward 83 83 0   24.0 top 0.0 0.0 0.0 0.4× 1.0× -100%               Slash   All All            

TimingEdit

MissEdit

Counter 7-27
Multihits 38-52
Final hit 53
Interruptible 87
Animation length 109
                                                                                                                                                                                                                         
                                                                                                                                                                                                                         

HitEdit

Intangibility 1-11
Multihits 7-21
Final hit 22
Interruptible 52
Animation length 78
                                                                                                                                                           
                                                                                                                                                           
                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Counter
 
Intangible
  
Prop event
 
Interruptible