Ryu (SSBU)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
< Ryu (SSBU) | Neutral attack
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Ryu's tapped first jab. File:RyuJabHeldCloseSSBU.gif|thumb|350px|Hitbox visualization s...) |
Raul Retana (talk | contribs) m (Added update history) |
||
Line 4: | Line 4: | ||
[[File:RyuJab1HeldFarSSBU.gif|thumb|350px|Hitbox visualization showing Ryu's held first jab, when far from an opponent.]] | [[File:RyuJab1HeldFarSSBU.gif|thumb|350px|Hitbox visualization showing Ryu's held first jab, when far from an opponent.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Neutral attack launches opponents, making them easier to be hit.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Neutral attack 1 can be canceled into a special move for a longer amount of time.}} | |||
*{{buff|Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Tapped=== | ===Tapped=== | ||
Line 47: | Line 53: | ||
|damage=1.5% | |damage=1.5% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=25 | ||
|ks= | |ks=28 | ||
|fkv=0 | |fkv=0 | ||
|r=2.5 | |r=2.5 |
Revision as of 07:20, July 29, 2020
Overview
Update History
- Neutral attack launches opponents, making them easier to be hit.
- Neutral attack 1 can be canceled into a special move for a longer amount of time.
- Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.
Hitboxes
Tapped
Held (close)
Held (far)
Timing
Tapped
Hitboxes | 2-3 |
---|---|
Earliest continuable | 6 |
Interruptible | 16 |
Animation length | 30 |
Held (close)
Upper body intangible | 4-10 |
---|---|
Hitboxes (early, late) | 7, 8-11 |
Interruptible | 38 |
Animation length | 39 |
Held (far)
Hitbox | 9-10 |
---|---|
Interruptible | 33 |
Animation length | 52 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Earliest continuable point |
Interruptible |
|