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Plasma Wire: Difference between revisions

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|name=Plasma Wire
|name=Plasma Wire
|image=[[File:Plasmawire.jpg|200px]]
|image=[[File:Plasmawire.jpg|200px]]
|caption=Zero Suit Samus, using the Plasma Wire to attack [[Pit (SSBB)|Pit]].
|caption=Zero Suit Samus attacking {{SSBB|Pit}} with the Plasma wire.
|user={{SSBB|Zero Suit Samus}}
|user={{SSBB|Zero Suit Samus}}
|universe=[[Metroid (universe)|Metroid]]
|universe=[[Metroid (universe)|Metroid]]
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}}
}}
:''Not to be confused with [[Plasma Wisp]] or [[Plasma Whip]].''
:''Not to be confused with [[Plasma Wisp]] or [[Plasma Whip]].''
{{cquote|''Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.''|cite=''Brawl''{{'}}s instruction manual}}
{{incomplete|Missing origin section.}}
'''Plasma Wire''' ({{ja|プラズマワイヤー|Purazuma Waiyā}}, ''Plasma Wire'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne  opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up.
'''Plasma Wire''' ({{ja|プラズマワイヤー|Purazuma Waiyā}}, ''Plasma Wire'') is [[Zero Suit Samus]]'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne  opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up.


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If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly.
If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly.
==Instructional quote==
{{InstructionalQuotes
|ssbbdesc=Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.
}}


{{Special Moves|char=Zero Suit Samus}}
{{Special Moves|char=Zero Suit Samus}}

Revision as of 18:01, April 14, 2020

Plasma Wire
Plasmawire.jpg
Zero Suit Samus attacking Pit with the Plasma wire.
User Zero Suit Samus
Universe Metroid
Article on Metroid Wiki Plasma Whip
Not to be confused with Plasma Wisp or Plasma Whip.
An icon for denoting incomplete things.

Plasma Wire (プラズマワイヤー, Plasma Wire) is Zero Suit Samus's up special move in Super Smash Bros. Brawl. She fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate damage, and teching out of it can be difficult. However, the timing is harder to get as the damage goes up.

The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.

If the player jumped off the edge but has not used their second jump, using this move will make them move upwards slightly.

Instructional quote

Super Smash Bros. Brawl instruction booklet [[File:{{{ssbbchar}}}HeadSSBB.png|20px|link={{{ssbbchar}}} (SSBB)]] Send out a long tendril of plasma upwards. It can latch onto enemies and pull them close.