Pit (SSBU)/Side special: Difference between revisions
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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Inert detector|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 27: | Line 29: | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
|rebound=f | |||
|direct=f | |||
|hitbits=No floor | |||
|blockable=f | |||
}} | |||
{{HitboxTableTitle|Hitbox|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=11.0% | |||
|sd=10.0 | |||
|angle=80 | |||
|bk=100 | |||
|ks=72 | |||
|fkv=0 | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=4.0 to 10.0 | |||
|zpos=9.0 | |||
|ff=2.0 | |||
|type=Hand | |||
|effect=Normal | |||
|sfx=Punch | |||
|slvl=L | |||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Inert detector|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 49: | Line 80: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
|direct=f | |||
|hitbits=No floor | |||
|blockable=f | |||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 93: | Line 106: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
The move can drop Pit off edges during frames 16-35. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Super armor | !Super armor | ||
|11-26 | |11-26 | ||
|- | |- | ||
! | !Inert hitbox | ||
|16-35 | |||
|- | |||
!Reflection | |||
|16-35 | |16-35 | ||
|- | |- | ||
Line 111: | Line 129: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}} | {{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}} | ||
|- | |||
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Reflect|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}} | {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}} | ||
Line 116: | Line 136: | ||
===Aerial=== | ===Aerial=== | ||
Pit can grab ledges from both sides during any portion of the move. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Super armor | !Super armor | ||
|11-26 | |11-26 | ||
|- | |- | ||
! | !Inert hitbox | ||
|19-35 | |||
|- | |||
!Reflection | |||
|19-35 | |19-35 | ||
|- | |- | ||
Line 132: | Line 156: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}} | ||
|- | |||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Reflect|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}} | {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}} | ||
Line 138: | Line 164: | ||
===Grounded hit=== | ===Grounded hit=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Reflection | |||
|1-4 | |||
|- | |||
!Hitbox | !Hitbox | ||
|2-4 | |2-4 | ||
Line 150: | Line 179: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}} | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}} | ||
|- | |||
{{FrameStrip|t=Reflect|c=4}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial hit=== | ===Aerial hit=== | ||
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Pit can grab ledges from both sides during any portion of the move. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Reflection | |||
|1-5 | |||
|- | |||
!Hitbox | !Hitbox | ||
|2-5 | |2-5 | ||
Line 166: | Line 201: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}} | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |||
{{FrameStrip|t=Reflect|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
This applies to the aerial version either when missed or after a hit. | |||
{|class="wikitable" | |||
!Animation length | |||
|30 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y|reflect=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Distance multiplier | |||
|1.2 | |||
|- | |||
!Speed multiplier on hit | |||
|0.5 | |||
|- | |||
!Landing lag | |||
|30 frames | |||
|} | |||
===Reflector=== | |||
Unlike other reflectors, Upperdash Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory. | |||
{|class="wikitable" | |||
![[Bone]] | |||
|top | |||
|- | |||
!Offsets | |||
|[0, 8, 7.5] | |||
|- | |||
!Size | |||
|6.5u | |||
|- | |||
!Damage threshold | |||
|50% | |||
|- | |||
!Reflection angle | |||
|50° | |||
|- | |||
!Damage multiplier | |||
|1 | |||
|- | |||
!Speed multiplier | |||
|1 | |||
|} | |||
{{MvSubNavPit|g=SSBU}} | {{MvSubNavPit|g=SSBU}} | ||
[[Category:Pit (SSBU)]] | [[Category:Pit (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Latest revision as of 18:42, July 15, 2022
Overview[edit]
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
The move can drop Pit off edges during frames 16-35.
Super armor | 11-26 |
---|---|
Inert hitbox | 16-35 |
Reflection | 16-35 |
Interruptible | 80 |
Animation length | 104 |
Aerial[edit]
Pit can grab ledges from both sides during any portion of the move.
Super armor | 11-26 |
---|---|
Inert hitbox | 19-35 |
Reflection | 19-35 |
Interruptible | 105 |
Animation length | 114 |
Grounded hit[edit]
Reflection | 1-4 |
---|---|
Hitbox | 2-4 |
Interruptible | 50 |
Animation length | 90 |
Aerial hit[edit]
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Pit can grab ledges from both sides during any portion of the move.
Reflection | 1-5 |
---|---|
Hitbox | 2-5 |
Interruptible | 52 |
Animation length | 67 |
Landing lag[edit]
This applies to the aerial version either when missed or after a hit.
Animation length | 30 |
---|
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Reflect |
Armour |
Interruptible |
Parameters[edit]
Move[edit]
Distance multiplier | 1.2 |
---|---|
Speed multiplier on hit | 0.5 |
Landing lag | 30 frames |
Reflector[edit]
Unlike other reflectors, Upperdash Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory.
Bone | top |
---|---|
Offsets | [0, 8, 7.5] |
Size | 6.5u |
Damage threshold | 50% |
Reflection angle | 50° |
Damage multiplier | 1 |
Speed multiplier | 1 |
|