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Pit (SSBU)/Final Smash

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Lightning Chariot.
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The editor who added this tag suggests: Need hitbox visuals.
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Overview[edit]

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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless
0 0 0 40.0% 0 AngleIcon40.png Standard 120 40 0 HitboxTableIcon(False).png 19.0 top 0.0 3.0 to 8.5 0.0 to 27.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Normal).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

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The editor who added this tag elaborates: Need frame data.
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