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Ping: Difference between revisions

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[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]]
[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]]
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl|Brawl's]]'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. The sound is impossible to miss, and hearing it usually means that someone just got hit by a very powerful attack.
:''This article is about the sound effect. For information about latency in online battles, see [[Frame delay]].''
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]]{{'}}s'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. The attacks that use the ping sound effect are;
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. In the original Japanese release, the only two attacks to use the ping sound effect were:
*[[Home-Run Bat]]
*[[Home-Run Bat]]
*[[Ness]]'s [[forward smash]]
*[[Ness]]'s [[forward smash]]
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted)
 
In later releases in other regions, two more attacks were added:
 
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted, both grounded and aerial)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Super Smash Bros. Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being;
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in ''Melee'' were given more realistic and varied sound effects, all other pings from ''Smash 64'' carry over. New attacks that use the ping sound effect are:
*[[Mr. Game & Watch]]'s [[Judge|Judgement]] stage #9.
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*The [[Freezie]]
*The [[Freezie]]
*Some other [[ice]]-based attacks such as Judgement stage #8 used a slight variation of the ping to indicate a hit.
*All other [[freezing]] attacks use a quiet variation of the ping on hit.
*Luigi's Super Jump Punch now only makes the sound when it connects while on the ground.
 
The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
''Brawl'' changed sound effects for certain items and attacks.
''Brawl'' changed sound effects for certain items and attacks, and is the only ''Smash'' game to remove pings from moves (without removing the move). Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks except for Mr. Game & Watch's Judge #8 use a different, more realistic freezing sound. The full list is now:
*The only ice-based attack to now ping is Judge #8, as the Freezie now uses its traditional sound effect from ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]''
*5 moves from ''Melee'' still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9.
*Ness's forward smash has been changed to sound more wooden, and "CRACK"s like a real bat.
*Luigi's down [[taunt]]
*Luigi's down [[taunt]] now pings also, most likely to make it more noticeable, since [[Bonuses]] no longer exist to indicate when one has connected successfully. This could also be considered as a joke, in that most ping attacks are excessively powerful, but the taunt only does 2% damage and moderate fixed [[knockback]]; however, the move can potentially [[OHKO|One-hit KO]] when used as a [[meteor smash]].
*The [[Dragoon]] (with added echo, and even if it misses)
*The [[Dragoon]] makes a ping sound effect when it attacks, with added echo, regardless of whether the Dragoon strikes or not.
*[[Light Arrow]]
*In addition to the previous changes from the original and ''Melee'', one new move, [[Light Arrow]], also produces the sound.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Items and attacks that use the sound effect include:
The Dragoon no longer pings if it misses. All other pings from ''Brawl'' carry over. Two new items/attacks were added:
*[[Daybreak]]
*[[Daybreak]]
*[[Dark Pit's Final Smash]]
*[[Dark Pit Staff]]
*[[Rest]]
 
==In ''[[Super Smash Bros. Ultimate]]''==
For the first time, no new pings were introduced. Light Arrow is now absent from the game; {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. All other pings from ''Smash 4'' carry over.
 
''Ultimate'' also introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]]. Many of the attacks that play the ping now receive their own Special Zoom, making them even more dramatic, while the Final Zoom plays a variant of the ping combined with the sound of slashing swords.
 
==Trivia==
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
*Luigi is the only character to have more than one move that uses the ping.
 
[[Category:Terms]]
[[Category:Terms]]

Latest revision as of 15:42, February 3, 2024

Click here to hear a ping.
This article is about the sound effect. For information about latency in online battles, see Frame delay.

A ping is the sound effect used for very powerful attacks, and is most often associated with the Home-Run Bat. In Brawl's trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the Smash Bros. DOJO!! variously described it as "PWANG!", "PING!", or "Pwaaaang!". It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack.

In Super Smash Bros.[edit]

Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. In the original Japanese release, the only two attacks to use the ping sound effect were:

In later releases in other regions, two more attacks were added:

In Super Smash Bros. Melee[edit]

Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in Melee were given more realistic and varied sound effects, all other pings from Smash 64 carry over. New attacks that use the ping sound effect are:

The ping is also heard during the cutscene where Giga Bowser emerges from the defeated Bowser's trophy in Adventure Mode.

In Super Smash Bros. Brawl[edit]

Brawl changed sound effects for certain items and attacks, and is the only Smash game to remove pings from moves (without removing the move). Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from Mario Bros., and all other freezing attacks except for Mr. Game & Watch's Judge #8 use a different, more realistic freezing sound. The full list is now:

  • 5 moves from Melee still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9.
  • Luigi's down taunt
  • The Dragoon (with added echo, and even if it misses)
  • Light Arrow

In Super Smash Bros. 4[edit]

The Dragoon no longer pings if it misses. All other pings from Brawl carry over. Two new items/attacks were added:

In Super Smash Bros. Ultimate[edit]

For the first time, no new pings were introduced. Light Arrow is now absent from the game; Zelda and Sheik's new Final Smashes, Triforce of Wisdom and Sheikah Dance, use unique sound effects instead of the ping. Additionally, while Link's Ancient Bow and Arrow is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. All other pings from Smash 4 carry over.

Ultimate also introduces the Special Zoom and Final Zoom. Many of the attacks that play the ping now receive their own Special Zoom, making them even more dramatic, while the Final Zoom plays a variant of the ping combined with the sound of slashing swords.

Trivia[edit]

  • Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
  • Luigi is the only character to have more than one move that uses the ping.