Pikachu (SSB4)/Up throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Pikachu performs a jumping headbutt, launching the opponent vertically. It possesses very minor [[damage]] output on its own, totaling only 4%, but this [[throw]] is the setup for Pikachu's most notorious [[KO setup]], where at high damage percents it can [[combo]] into [[Pikachu (SSB4)/Down special|Thunder]]. If performed correctly, the opponent will be launched into the storm cloud [[hitbox]], which then [[meteor smash]]es them back down into Pikachu to get hit by the shockwave hitbox, dealing 26.25% damage total [[fresh]] and launching the opponent with powerful horizontal [[knockback]]. This setup can KO below 100%, especially so if near the edge of the stage and in conjunction with [[rage]]. The opponent's [[DI]] may need to be [[read]] however in order to successfully hit the Thunder, and the Pikachu player needs to accurately time their [[jump]] towards the opponent's direction before using Thunder in order to land it. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
===Hitbox=== | ===Hitbox=== | ||
{{SSB4HitboxTableHeader|special=y}} | {{SSB4HitboxTableHeader|special=y}} |
Latest revision as of 02:27, May 23, 2023
Overview[edit]
Pikachu performs a jumping headbutt, launching the opponent vertically. It possesses very minor damage output on its own, totaling only 4%, but this throw is the setup for Pikachu's most notorious KO setup, where at high damage percents it can combo into Thunder. If performed correctly, the opponent will be launched into the storm cloud hitbox, which then meteor smashes them back down into Pikachu to get hit by the shockwave hitbox, dealing 26.25% damage total fresh and launching the opponent with powerful horizontal knockback. This setup can KO below 100%, especially so if near the edge of the stage and in conjunction with rage. The opponent's DI may need to be read however in order to successfully hit the Thunder, and the Pikachu player needs to accurately time their jump towards the opponent's direction before using Thunder in order to land it.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 48 | 150 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Hitbox | 14-15 |
Throw Release | 16 |
Interruptible | 36 |
Animation length | 49 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|