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Peach (SSBU)/Forward smash

< Peach (SSBU)
Revision as of 15:31, July 24, 2020 by Raul Retana (talk | contribs) (Added update history)
Peach forward smash hitbox visualizations
PeachFSmashFryingPanSSBU.gif
PeachFSmashGolfClubSSBU.gif
PeachFSmashTennisRacketSSBU.gif

Overview

Peach strikes with a bludgeon, depending on the angle of the attack. Angling it upward uses a frying pan from Super Mario RPG: Legend of the Seven Stars. Angling it downward uses the tennis racket from the Mario Tennis games. Not angling the forward smash uses the golf club from the Mario Golf games. Each weapon has different properties.

Frying pan

The frying pan has more vertical knockback and the most damage. It closes opponents' stocks earlier than the other two weapons. The uncharged frying pan deals 18.0% while the fully-charged frying pan deals 21.0%. It is optional to use the frying pan to perform a hard read. Peach can fully charge the frying pan to close the shield broken opponent's stock.

Golf club

The golf club has more diagonal knockback and the most range. The uncharged golf club deals 15.0% while the fully-charged golf club deals 21.0%. Peach can use the golf club to interrupt incoming attacks or force the opponent to respect Peach's zone. The golf club can true combo from a down tilt or neutral aerial at low percentages. If Peach 2 frame punishes the opponent with a down tilt, she can follow with a golf club.

Tennis racket

The tennis racket is a strong semi-spike with more horizontal knockback. The uncharged tennis racket deals 13.5% while the fully-charged tennis racket deals 18.9%. Peach can fully charge the tennis racket if a shield broken opponent is close to the ledge; it may be optimal to edgeguard opponents if they DI from the blast zone. The tennis racket may be used as a kill setup after performing a down tilt. If Peach 2 frame punishes the opponent with a down tilt, she can follow with a tennis racket.

Update History

  3.1.0

  •   Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (frying pan)
0 0 0 18.0% 0   Standard 68 65 0   3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0%               Frying pan   All All            
1 0 0 18.0% 0   Standard 68 65 0   2.0 havel 0.0 -2.0 0.0 1.0× 1.0× 0%               Frying pan   All All            
Clean angled forward (golf club)
0 0 0 15.0% 0   Standard 60 65 0   2.7 havel 0.0 0.3 0.0 1.0× 1.0× 0%               Golf club   All All            
1 0 0 15.0% 0   Standard 60 65 0   2.7 havel 0.0 3.0 0.0 1.0× 1.0× 0%               Golf club   All All            
2 0 0 15.0% 0   Standard 65 68 0   4.3 havel 0.0 8.5 0.0 1.1× 1.0× 0%               Golf club   All All            
Late angled forward (golf club)
0 0 0 15.0% 0   Standard 60 65 0   2.7 havel 0.0 0.3 0.0 1.0× 1.0× 0%               Golf club   All All            
1 0 0 15.0% 0   Standard 60 65 0   2.7 havel 0.0 3.0 0.0 1.0× 1.0× 0%               Golf club   All All            
2 0 0 15.0% 0   Standard 65 68 0   3.8 havel 0.0 8.5 0.0 1.1× 1.0× 0%               Golf club   All All            
Angled down (tennis racket)
0 0 0 13.5% 0   Standard 65 60 0   3.0 havel 0.0 6.0 0.0 0.9× 1.0× 0%               Tennis racket   All All            
1 0 0 13.5% 0   Standard 65 60 0   2.0 havel 0.0 2.0 0.0 0.9× 1.0× 0%               Tennis racket   All All            
2 0 0 13.5% 0   Standard 65 60 0   2.0 havel 0.0 -2.0 0.0 0.9× 1.0× 0%               Tennis racket   All All            

Timing

Frying Pan and Tennis Racket

Charges between 5-6
Hitboxes 15-17
Interruptible 46
Animation length 59
                                                                                                                     

Golf Club

Charges between 5-6
Clean hit 15-16
Late hit 17
Interruptible 46
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible