OverviewEdit
Grabbox DataEdit
Pikmin have the same grabboxes for all grab types. White Pikmin have bigger grabboxes and dash further when they're leading. Purple Pikmin don't dash as far as others when they're leading.
Red, Yellow, Blue and Purple PikminEdit
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.0 | top | 0.0 | 4.5 | 1.0 | ||
1 | 1.5 | top | 0.0 | 4.5 | 1.5 |
White PikminEdit
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.5 | top | 0.0 | 4.5 | 1.0 | ||
1 | 1.75 | top | 0.0 | 4.5 | 1.75 |
Grab break (all Pikmin)Edit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
Standing grabEdit
Grab | 12-23 |
---|---|
Interruptible (one, two, three Pikmin) | 42, 48, 57 |
Animation length (one, two, three Pikmin) | 49, 57, 67 |
One Pikmin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Two Pikmin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Three Pikmin |
Dash grabEdit
Grab | 12-23 |
---|---|
Interruptible (one, two, three Pikmin) | 50, 58, 68 |
Animation length (one, two, three Pikmin) | 54, 63, 75 |
One Pikmin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Two Pikmin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Three Pikmin |
Pivot grabEdit
Grab | 12-23 |
---|---|
Interruptible (one, two, three Pikmin) | 45, 52, 61 |
Animation length (one, two, three Pikmin) | 51, 59, 70 |
One Pikmin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Two Pikmin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Three Pikmin |
Lag time |
Grab |
Interruptible |
Pikmin parametersEdit
The frame speed multipliers apply on frame 8 of each grab. Additionally, when grabbing an opponent with more than one Pikmin, 15 frames are added to the grab's duration for each additional Pikmin; for example, with no button mashing at 0% damage, they are grabbed for 105 frames with two Pikmin, and 120 frames with three Pikmin.
Standing/pivot grab X offset | -4u |
---|---|
Dash grab X offset | -5u |
Standing/pivot grab initial speed | 2.7 (Red/Yellow/Blue) 3 (White) 2.4 (Purple) |
Standing/pivot grab friction | 0.14 |
Dash grab initial speed | 3.9 (Red/Yellow/Blue) 4.2 (White) 3.5 (Purple) |
Dash grab friction | 0.2 |
Return speed from grab | 2 (Red/Yellow/Blue) 3 (White) 1 (Purple) |
Wait time if grab misses | 4 frames (Red) 10 frames (non-Red) |
Distance multiplier with two Pikmin | 1.2 |
Distance multiplier with three Pikmin | 1.3 |
Grab frame speed multiplier with two Pikmin | 0.85 |
Grab frame speed multiplier with three Pikmin | 0.7 |
Grab duration added per Pikmin | 15 frames |
Throw damage multiplier with two Pikmin | 1.1 |
Throw damage multiplier with three Pikmin | 1.2 |
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