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Olimar (SSBU)/Forward aerial

Hitbox visualization showing Olimar's Red Pikmin forward aerial.
Hitbox visualization showing Olimar's Yellow Pikmin forward aerial.
Hitbox visualization showing Olimar's Blue Pikmin forward aerial.
Hitbox visualization showing Olimar's White Pikmin forward aerial.
Hitbox visualization showing Olimar's Purple Pikmin forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 11.9% 0   Standard 32 72 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 8.5% 0   Standard 32 90 0   4.5 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 8.5% 0   Standard 32 90 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 6.8% 0   Standard 32 90 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 13.6% 0   Standard 32 72 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-5
Hitboxes 7-9
Ending autocancel 31-
Interruptible 43
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 10
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible