SSBU Icon.png

Mr. Game & Watch (SSBU)/Dash attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Protected "Mr. Game & Watch (SSBU)/Dash attack": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
mNo edit summary
 
(6 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MrGame&WatchDashAttackSSBU.gif|thumb|550px|Hitbox visualization showing Mr. Game & Watch's dash attack.]]
[[File:MrGame&WatchDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mr. Game & Watch's dash attack.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game & Watch puts on a helmet and dives for the ground. The move is decently fast and the clean hit can KO at high percents near the ledge. Additionally, Mr. Game & Watch's hurtbox is lowered, allowing low profile attacks to be dodged. The lingering hitbox can also be used to 2-frame opponents. However, it is ineffective at KO'ing outside of the ledge.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 11: Line 12:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
Line 25: Line 27:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 31: Line 33:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=70
|bk=70
|ks=70
|ks=70
Line 48: Line 51:


==Timing==
==Timing==
The move disables [[jostling]] during frames 6-38.
{|class="wikitable"
{|class="wikitable"
!Clean hit
!Clean hit
Line 56: Line 60:
|-
|-
!Interruptible
!Interruptible
|39
|38
|-
|-
!Animation length
!Animation length
Line 63: Line 67:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 09:25, September 4, 2022

Hitbox visualization showing Mr. Game & Watch's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mr. Game & Watch puts on a helmet and dives for the ground. The move is decently fast and the clean hit can KO at high percents near the ledge. Additionally, Mr. Game & Watch's hurtbox is lowered, allowing low profile attacks to be dodged. The lingering hitbox can also be used to 2-frame opponents. However, it is ineffective at KO'ing outside of the ledge.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 1.0 AngleIcon50.png Forward 70 70 0 HitboxTableIcon(False).png 6.0 top 0.0 3.5 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.5% 1.0 AngleIcon50.png Forward 70 70 0 HitboxTableIcon(False).png 5.5 top 0.0 3.5 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Head).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

The move disables jostling during frames 6-38.

Clean hit 6-9
Late hit 10-19
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible