Mii Gunner (SSBU)/Neutral special/Custom 1: Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Laser Blaze}} File:MiiGunnerLaserBlaze.gif|thumb|400px|Hit...") |
m (Replacing data values with proper ones, according to Rubendal's data dump: (https://rubendal.github.io/ssbu/#/Character/Mii%20Gunner)) |
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Line 17: | Line 17: | ||
|angle=361 | |angle=361 | ||
|af=1 | |af=1 | ||
|bk= | |bk=0 | ||
|ks= | |ks=100 | ||
|fkv= | |fkv=3 | ||
|r= | |r=1.4 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 39: | Line 39: | ||
|angle=361 | |angle=361 | ||
|af=1 | |af=1 | ||
|bk= | |bk=0 | ||
|ks= | |ks=100 | ||
|fkv= | |fkv=3 | ||
|r= | |r=1.4 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 |
Revision as of 18:17, March 8, 2022
Overview
Update History
- The attack window to fire additional lasers from Laser Blaze has been widened.
Hitboxes
Timing
Loop points | 6-7, 28-29 (loop frames: 26) |
---|---|
Hitbox (from loop) | 10, 11-33 (4, 5-27) |
Interruptible (from release) | 42 (15) |
Animation length (from release) | 77 (49) |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Interruptible |
|