Mii Gunner (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Raul Retana (talk | contribs) m (Added hitstun, corrected ID placement) |
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Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiGunnerJab1SSBU.gif|thumb| | [[File:MiiGunnerJab1SSBU.gif|thumb|350px|Hitbox visualization showing Mii Gunner's first jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The scripts only specify hitstun modifiers for the ID 0, 1, and 3 hitboxes, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], they also apply to the ID 2 hitbox. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 10: | Line 12: | ||
|damage=1.7% | |damage=1.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=22 | |bk=22 | ||
|ks=18 | |ks=18 | ||
Line 29: | Line 32: | ||
|damage=1.7% | |damage=1.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=22 | |bk=22 | ||
|ks=18 | |ks=18 | ||
Line 43: | Line 47: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.7% | |damage=1.7% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter only | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 66: | Line 73: | ||
|damage=1.7% | |damage=1.7% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 82: | Line 90: | ||
|'''+1''' frame | |'''+1''' frame | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 87: | Line 96: | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !Continuability window | ||
|8 | |8-30 | ||
|- | |||
!Consecutive jab frame | |||
|10 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 98: | Line 110: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=16|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |||
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=23}}{{FrameStrip|t=Blank|c=4}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
{{MvSubNavMiiGunner|g=SSBU}} | {{MvSubNavMiiGunner|g=SSBU}} | ||
[[Category:Mii Gunner (SSBU)]] | [[Category:Mii Gunner (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 00:22, July 29, 2022
Overview[edit]
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0, 1, and 3 hitboxes, but due to a glitch, they also apply to the ID 2 hitbox.
Timing[edit]
Hitboxes | 5-6 |
---|---|
Continuability window | 8-30 |
Consecutive jab frame | 10 |
Interruptible | 26 |
Animation length | 34 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|