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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Onslaught.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when grounded.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when aerial.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when it connects on the ground.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when it connects in the air.
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Overview
Hitboxes
Dash
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Grounded
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
50 |
130 |
|
4.0 |
top |
0.0 |
7.0 |
3.8 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
No Floor |
All |
|
|
|
|
|
|
Aerial
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
60 |
|
4.0 |
top |
0.0 |
5.5 |
2.5 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
No Floor |
All |
|
|
|
|
|
|
Onslaught
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
11 |
|
7.0 |
top |
0.0 |
8.5 |
8.5 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
11 |
|
7.0 |
top |
0.0 |
8.5 |
8.5 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 2
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
7.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 3
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
50 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 4
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 5
|
0 |
0 |
3 |
1.5% |
0 |
|
Forward |
40 |
80 |
44 |
|
6.5 |
top |
0.0 |
8.0 |
8.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 6
|
0 |
0 |
0 |
7.0% |
0 |
|
Forward |
58 |
144 |
0 |
|
7.0 |
toer |
0.0 to -6.0 |
0.0 to -2.0 |
0.0 to 1.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
30 |
100 |
30 |
|
7.0 |
top |
0.0 |
8.0 to 5.5 |
6.3 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
3 |
2.0% |
0 |
|
Forward |
30 |
100 |
30 |
|
7.0 |
top |
0.0 |
8.0 to 5.5 |
6.3 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 2
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
6.5 |
top |
0.0 |
8.0 to 5.5 |
6.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 3
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
50 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 4
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 5
|
0 |
0 |
3 |
1.5% |
0 |
|
Forward |
30 |
70 |
40 |
|
6.5 |
top |
0.0 |
8.0 |
8.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 6
|
0 |
0 |
0 |
7.0% |
0 |
|
Forward |
58 |
144 |
0 |
|
7.0 |
top |
0.0 |
16.0 to 10.0 |
9.5 to 8.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Timing
Grounded
Hitboxes
|
16-30
|
Interruptible
|
74
|
Animation length
|
83
|
Aerial
Hitbox
|
16-30
|
Animation length
|
83
|
Grounded hit
Hits 1-5
|
4-5, 8-10, 13, 15-16, 18-19
|
Hit 6
|
28-29
|
Interruptible
|
71
|
Animation length
|
84
|
Aerial hit
Hits 1-5
|
4-5, 8-10, 13, 15-16, 18-19
|
Hit 6
|
28-30
|
Animation length
|
77
|
|
|
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Mii Brawler's moveset
|
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