Mii Brawler (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerDTiltSSBU.gif|thumb|450px|Hitbox visualization showing | [[File:MiiBrawlerDTiltSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's down tilt.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler performs a sweeping kick that launches opponents upwards. Down tilt is a versatile move that can start combos into and continue combos out of aerials at low and medium percentages, catch opponents hanging on the ledge, and is even a reliable kill confirm, most notably into Helicopter Kick. | Mii Brawler performs a sweeping kick that launches opponents upwards. Down tilt is a versatile move that can start combos into and continue combos out of aerials at low and medium percentages, catch opponents hanging on the ledge, and is even a reliable kill confirm, most notably into Helicopter Kick. | ||
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|bn=kneer | |bn=kneer | ||
|xpos=4.8 | |xpos=4.8 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 35: | Line 31: | ||
|bn=kneer | |bn=kneer | ||
|xpos=-2.0 | |xpos=-2.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 61: | Line 53: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle. | |||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} | ||
[[Category:Mii Brawler (SSBU)]] | [[Category:Mii Brawler (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 19:43, July 28, 2022
Overview[edit]
Mii Brawler performs a sweeping kick that launches opponents upwards. Down tilt is a versatile move that can start combos into and continue combos out of aerials at low and medium percentages, catch opponents hanging on the ledge, and is even a reliable kill confirm, most notably into Helicopter Kick.
Hitboxes[edit]
Timing[edit]
Hitboxes | 7-8 |
---|---|
Interruptible | 28 |
Animation length | 41 |
Lag time |
Hitbox |
Interruptible |
Trivia[edit]
- The move has a 20% trip chance that can never actually happen, due to its largely vertical launch angle.
|