Meta Knight (SSBU)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Overview.) Tag: Mobile edit |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightBAirSSBU.gif|thumb| | [[File:MetaKnightBAirSSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's back aerial.]] | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Performs three backward slashes. Has low startup lag, but a noticeable amount of [[ending lag]]. Useful to [[edgeguard]] opponents as well as starting up combos effectively. | Performs three backward slashes. Has low startup lag, but a noticeable amount of [[ending lag]]. Useful to [[edgeguard]] opponents as well as starting up combos effectively. | ||
Line 9: | Line 10: | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|Back aerial's first two hits have [[weight-independent]] knockback, and use [[set knockback]] against grounded opponents (50 base/90 scaling → 55 set/100 scaling). This allows them to both connect reliably into the third hit and start combos more effectively.}} | *{{buff|Back aerial's first two hits have [[weight-independent]] knockback, and use [[set knockback]] against grounded opponents (50 base/90 scaling → 55 set/100 scaling). This allows them to both connect reliably into the third hit and start combos more effectively.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | |||
*{{buff|The first two hits of back aerial deal 0.5% more damage (1.5% → 2%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-2| | {{HitboxTableTitle|Hits 1-2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|af=4 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 35: | Line 39: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|af=4 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 55: | Line 61: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=2.0% | ||
|angle=55 | |angle=55 | ||
|af=4 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 75: | Line 83: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage= | |damage=2.0% | ||
|angle=55 | |angle=55 | ||
|af=4 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 93: | Line 103: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=198 | |ks=198 | ||
Line 117: | Line 128: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=198 | |ks=198 | ||
Line 132: | Line 144: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
Line 169: | Line 180: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |17 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 16:33, July 13, 2022
Overview[edit]
Performs three backward slashes. Has low startup lag, but a noticeable amount of ending lag. Useful to edgeguard opponents as well as starting up combos effectively.
Update 8.0.0 improves the move by making the first two hits having weight-independent knockback. This allows it to connect more reliably. It also uses set knockback on grounded opponents. This improves its combo potential more effectively.
Update History[edit]
- Back aerial's first two hits have weight-independent knockback, and use set knockback against grounded opponents (50 base/90 scaling → 55 set/100 scaling). This allows them to both connect reliably into the third hit and start combos more effectively.
- The first two hits of back aerial deal 0.5% more damage (1.5% → 2%).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-6 |
---|---|
Hits 1-2 | 7-8, 13-14 |
Hit 3 | 20-21 |
Ending autocancel | 40- |
Interruptible | 52 |
Animation length | 59 |
Landing lag[edit]
Interruptible | 12 |
---|---|
Animation length | 17 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|