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Meta Knight (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{incomplete}}
[[File:MetaKnightThrowDown.gif|thumb|270px|Hitbox visualization showing Meta Knight's down throw.]]
{{technical data}}


==Overview==
==Overview==
Meta Knight stomps on his opponents multiple times, ending with a more powerful stomp that sends them into the air. It has almost identical follow-up potential to his dash attack. Down throw combos into up smash, up tilt, Mach Tornado, any aerial, and Shuttle Loop. On heavyweights and fastfallers, and against DI towards the ground, it combos into his dash attack, which also has numerous follow-ups. Though down throw's base knockback is lower than dash attack, it has much higher knockback growth, which lessens its follow-up potential at KO percents. However, since the move is used frequently, it is prone to staling, which makes it reliable for linking into Shuttle Loop for a KO.  
Meta Knight stomps on his opponents multiple times, ending with a more powerful stomp that sends them into the air, all in a manner similar to, but slower than {{SSB4|Kirby}}'s down throw. It has almost identical follow-up potential to his dash attack. At low percents, it combos reliably into an up smash, and depending on [[DI]], [[Mach Tornado]] and dash attack, the latter of which can lead into further follow-ups. Until mid-percents, down throw can also combo reliably into [[Shuttle Loop]] and all of Meta Knight's aerials; the most notable being his up aerial, which can combo into itself, other aerials, Shuttle Loop, and back aerial, which can be used to floor the opponent and [[jab reset]] them.  
==Throw data==


{{MeleeThrowTableHeader}}
However, down throw has very high knockback growth, preventing Meta Knight from following up reliably past mid-percents outside of Shuttle Loop, but even Shuttle Loop can be escaped with proper DI at [[KO]] percents, all while down throw is too weak to KO realistically. As such, his dash attack and forward throw are generally more effective for combos at higher percents.
{{MeleeThrowTableRow
 
|type=Throw
==Throw and Hitbox Data==
|damage=0.5% x 9, 3%
===Hitboxes===
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Hits 1-9|38}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=0.5%
|angle=270
|af=3
|bk=0
|ks=100
|fkv=10
|r=5.0
|bn=0
|ypos=4.0
|trip=0
|sdi=0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
|clang=f
|rebound=f
|noff=t
}}
{{HitboxTableTitle|Hit 10|38}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1%
|angle=70
|af=3
|bk=60
|ks=200
|fkv=0
|r=7.0
|bn=0
|ypos=4.0
|trip=0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
|clang=f
|rebound=f
}}
|}
 
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=2%
|af=3
|angle=60
|angle=60
|bk=50
|bk=50
|ks=170
|ks=170
|fkv=0
|fkv=0
|bn=0
|noff=t
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=0
|ks=100
|fkv=100
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|effect=Normal
|slvl=S
|sfx=None
}}
}}
|}
|}


==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hits 1-9
|11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61
|-
!Hit 10
|73-74
|-
!Throw Release
|75
|-
!Animation length
|87
|-
!Interruptible
|88
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=69}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}
{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Meta Knight (SSB4)]]
[[Category:Down throws (SSB4)]]

Latest revision as of 06:54, June 21, 2021

Hitbox visualization showing Meta Knight's down throw.

Overview[edit]

Meta Knight stomps on his opponents multiple times, ending with a more powerful stomp that sends them into the air, all in a manner similar to, but slower than Kirby's down throw. It has almost identical follow-up potential to his dash attack. At low percents, it combos reliably into an up smash, and depending on DI, Mach Tornado and dash attack, the latter of which can lead into further follow-ups. Until mid-percents, down throw can also combo reliably into Shuttle Loop and all of Meta Knight's aerials; the most notable being his up aerial, which can combo into itself, other aerials, Shuttle Loop, and back aerial, which can be used to floor the opponent and jab reset them.

However, down throw has very high knockback growth, preventing Meta Knight from following up reliably past mid-percents outside of Shuttle Loop, but even Shuttle Loop can be escaped with proper DI at KO percents, all while down throw is too weak to KO realistically. As such, his dash attack and forward throw are generally more effective for combos at higher percents.

Throw and Hitbox Data[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hits 1-9
0 0 0 0.5% 0 AngleIcon270.png Forwards 0 100 10 5.0 0 0.0 4.0 0.0 0x None 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 10
0 0 0 1% 0 AngleIcon70.png Forwards 60 200 0 7.0 0 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 2% AngleIcon60.png Forwards 50 170 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% Sakurai angle Forwards 0 100 100 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

Timing[edit]

Invincibility 1-18
Hits 1-9 11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61
Hit 10 73-74
Throw Release 75
Animation length 87
Interruptible 88
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point