Mario (SSBU)/Edge attack: Difference between revisions
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Daniel1204 (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|370px|Hitbox visualization showing Mario's ledge attack. {{competitive expertise}} {{technical data}} ==Overview== While...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MarioLedgeAttackSSBU.gif|thumb| | [[File:MarioLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mario's ledge attack.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
While climbing up Mario performs a drop kick. | While climbing up, Mario performs a drop kick. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBU|9.0}} | |||
|sd=1.0 | |||
|angle=45 | |||
|bk=90 | |||
|ks=20 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=12.0 to 2.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
Every time Mario regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab. | |||
{|class="wikitable" | |||
!Intangibility | |||
|1-26 | |||
|- | |||
!Hitbox | |||
|24-26 | |||
|- | |||
!Interruptible | |||
|56 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=4}} | |||
|- | |||
{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=33}} | |||
{{FrameStripEnd}} | |||
=== | {{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Ledge attacks (SSBU)]] | [[Category:Ledge attacks (SSBU)]] |
Revision as of 21:56, April 22, 2020
Overview
While climbing up, Mario performs a drop kick.
Hitboxes
Timing
Every time Mario regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.
Intangibility | 1-26 |
---|---|
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|