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Mario (SSBM)/Up special: Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Super Jump Punch}}
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the [[control stick]]: the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also [[wall jump]] nearing the apex of this move, which aids in his [[recovery]].
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
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|bk=0
|bk=0
|ks=100
|ks=100
|fkv=138
|fkv=130
|r=1900
|r=1900
|bn=23
|bn=23
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|bk=0
|bk=0
|ks=100
|ks=100
|fkv=138
|fkv=130
|r=1300
|r=1300
|bn=32
|bn=32
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|bk=0
|bk=0
|ks=100
|ks=100
|fkv=214
|fkv=110
|r=1600
|r=1600
|bn=23
|bn=23
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|bk=0
|bk=0
|ks=100
|ks=100
|fkv=254
|fkv=150
|r=1300
|r=1300
|bn=4
|bn=4
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|bk=0
|bk=0
|ks=100
|ks=100
|fkv=98
|fkv=90
|r=1600
|r=1600
|bn=23
|bn=23
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}}
}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=1
|damage=3%
|damage=3%
|sd=0
|sd=0
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}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Hits 2-5
!Hits 2-5
|7-14 (Rehit: 2)
|7-8, 9-10, 12-12, 13-14
|-
|-
!Hit 7-9
!Hit 6-9
|15-22 (Rehit: 2)
|15-16, 17-18, 19-20, 21-22
|-
|-
!Hit 10
!Hit 10
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}}
|-
|-
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}}
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=4}}{{FrameStrip|t=Vulnerable|c=31}}
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}}


{{MvSubNavMario|g=SSBM}}
{{MvSubNavMario|g=SSBM}}
[[Category:Mario (SSBM)]]
[[Category:Mario (SSBM)]]
[[Category:Up special moves (SSBM)]]
[[Category:Up special moves (SSBM)]]

Latest revision as of 20:24, February 28, 2023

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Super Jump Punch.


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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the control stick: the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also wall jump nearing the apex of this move, which aids in his recovery.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0 AngleIcon70.png 0 100 130 7.4214 23 0.0 0.0 2.3436 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin
1 0 5% 0 AngleIcon90.png 0 100 130 5.0778 32 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin
Hits 2-5
0 0 1% 0 AngleIcon74.png 0 100 110 6.2496 23 0.0 0.0 3.1248 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin
1 0 1% 0 AngleIcon78.png 0 100 150 5.0778 4 0.0 0.0 4.6872 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin
Hits 6-9
0 0 1% 0 AngleIcon72.png 0 100 90 6.2496 23 0.0 0.0 3.1248 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin
1 0 1% 0 AngleIcon78.png 0 100 120 5.0778 4 0.0 0.0 4.6872 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Coin
Hit 10
0 0 3% 0 AngleIcon50.png 40 140 0 8.7885 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Coin
1 0 3% 0 AngleIcon50.png 40 140 0 3.906 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Coin).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Coin

Timing[edit]

Attack[edit]

Intangibility 3-6
Hit 1 3-6
Hits 2-5 7-8, 9-10, 12-12, 13-14
Hit 6-9 15-16, 17-18, 19-20, 21-22
Hit 10 23-24
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png

Landing lag[edit]

Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible