Mario (SSB4)/Neutral attack/Hit 3: Difference between revisions
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Line 66: | Line 66: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|8 | |7-8 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |34 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |40 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==References== | ==References== |
Revision as of 22:14, December 15, 2017
Overview
The third and final hit of Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage and has base knockback, sending the opponent back even at low percentages.
Hitbox Properties
In general, aside from their positioning, the hitboxes are largely the same.
Timing
Hitbox | 7-8 |
---|---|
Interruptible | 34 |
Animation length | 40 |
Lag time |
Hitbox |
Interruptible |
References
|