Mario (SSB4)/Neutral attack/Hit 3: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarioJab3.gif|270px| | {{technical data|Missing timing values, also check for accuracy.}} | ||
{{competitive expertise}} | |||
[[File:MarioJab3.gif|270px|thumb|Hitbox visualization of Mario's third jab.]] | |||
==Overview== | |||
The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. | The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. | ||
==Hitbox Properties== | ==Hitbox Properties== | ||
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}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitbox | |||
|8-9 | |||
|- | |||
!Interruptible | |||
|? | |||
|- | |||
!Animation length | |||
|35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
==References== | ==References== |
Revision as of 21:48, December 15, 2017
Overview
The third and final hit of Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage and has base knockback, sending the opponent back even at low percentages.
Hitbox Properties
In general, aside from their positioning, the hitboxes are largely the same.
Timing
Hitbox | 8-9 |
---|---|
Interruptible | ? |
Animation length | 35 |
Lag time |
Hitbox |
References
|