Mario (SSB4)/Neutral attack/Hit 3: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarioJab1SSB4.jpg|270px|right|thumbnail]] | |||
[[File:MarioJab3.gif|270px|right|thumbnail|Hitbox visualization of Mario's third jab.]] | [[File:MarioJab3.gif|270px|right|thumbnail|Hitbox visualization of Mario's third jab.]] | ||
The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. | The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. |
Revision as of 14:58, December 5, 2017
The third and final hit of Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage and has base knockback, sending the opponent back even at low percentages.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 7 | 2 | 26 |
Hitbox Properties
In general, aside from their positioning, the hitboxes are largely the same.
References
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