Mario (SSB4)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
The speed of this throw depends on the opponent's [[weight]]. | The speed of this throw depends on the opponent's [[weight]]. The collateral hitbox lasts from frames 13-39 on a baseline opponent. | ||
{{SSB4WeightBasedTableHeader}} | {{SSB4WeightBasedTableHeader}} |
Revision as of 11:20, October 20, 2020
Overview
Mario spins around with the opponent three times and then throws them. The animation is based on how he threw Bowser in Super Mario 64. Can KO some heavyweight characters starting at 150% without rage.
Throw and Hitbox Data
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 11% | Forwards | 70 | 66 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Collateral
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 100 | 70 | 0 | 4.0 | 3 | 2.5 | 15.0 | 0.0 | 1.0x | 1.0x | 0% | Kick | 2.5 | 8.0 | 0.0 |
Timing
The speed of this throw depends on the opponent's weight. The collateral hitbox lasts from frames 13-39 on a baseline opponent.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 38.5 | 39.53 | 39.7 | 40.04 | 40.39 | 40.56 | 40.73 | 40.9 | 41.25 | 41.42 | 42.11 | 42.28 | 42.45 | 42.8 | 42.97 | 43.14 | 43.31 | 43.48 | 43.66 | 43.83 | 44 | 44.34 | 44.52 | 44.69 | 45.03 | 45.2 | 45.38 | 46.24 | 46.75 | 47.27 | 47.78 | 49.16 |
Interruptible | 52.45 | 53.86 | 54.1 | 54.57 | 55.04 | 55.28 | 55.52 | 55.75 | 56.22 | 56.46 | 57.4 | 57.64 | 57.88 | 58.35 | 58.58 | 58.82 | 59.06 | 59.29 | 59.53 | 59.76 | 60 | 60.47 | 60.71 | 60.94 | 61.42 | 61.65 | 61.89 | 63.07 | 63.78 | 64.48 | 65.19 | 67.08 |
Animation length | 57.68 | 59.24 | 59.5 | 60.02 | 60.54 | 60.8 | 61.06 | 61.32 | 61.84 | 62.1 | 63.14 | 63.4 | 63.66 | 64.18 | 64.44 | 64.7 | 64.96 | 65.22 | 65.48 | 65.74 | 66 | 66.52 | 66.78 | 67.04 | 67.56 | 67.82 | 68.08 | 69.38 | 70.16 | 70.94 | 71.72 | 73.8 |
Min (Jigglypuff) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|