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Mario (SSB4)/Back aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioBAir.gif|270px|thumb|Hitbox visualization of Mario's back aerial.]]


==Overview==
==Overview==
Mario's back aerial is a dropkick with both feet that comes out quickly and has fairly little landing lag.
Mario's back aerial is a dropkick with both feet that comes out quickly and has fairly little landing lag. It can be used as an effective spacing tool at mid-pecent, and it combos at low-percent. The move also makes for a great tool to edgeguard and wall out offstage opponents due to its low endlag and Mario's fallspeed.


==Hitboxes==
==Hitboxes==
===Early===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 21: Line 22:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
Line 39: Line 40:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
}}
}}
|}
{{HitboxTableTitle|Late|24}}
 
===Late===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|bk=7
|bk=7
|ks=91
|ks=90
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 61: Line 59:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 67: Line 65:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|bk=7
|bk=7
|ks=91
|ks=90
|fkv=0
|fkv=0
|r=5.3
|r=5.3
Line 79: Line 77:
|effect=Normal
|effect=Normal
|clang=t
|clang=t
|i17=t
|rebound=t
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
Line 86: Line 84:


==Timing==
==Timing==
All data is in [[frame]]s.
===Attack===
{| class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-5
|-
|-
! Phase !! Time
!Clean hit
|6-7
|-
|-
| Addition of early hitboxes || 5
!Late hit
|8-10
|-
|-
| Addition of late hitboxes || 8
!Ending autocancel
|19-
|-
|-
| Removal of hitboxes || 19
!Interruptible
|34
|-
|-
| Endlag || 34
!Animation length
|45
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=12}}
|-
|-
| Landing lag || 12
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Autocancel|c=27}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|12
|}
|}


{{competitive expertise}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavMario|g=SSB4}}
{{MvSubNavMario|g=SSB4}}
[[Category:Mario (SSB4)]]
[[Category:Back aerials (SSB4)]]

Latest revision as of 09:23, April 12, 2023

Hitbox visualization of Mario's back aerial.

Overview[edit]

Mario's back aerial is a dropkick with both feet that comes out quickly and has fairly little landing lag. It can be used as an effective spacing tool at mid-pecent, and it combos at low-percent. The move also makes for a great tool to edgeguard and wall out offstage opponents due to its low endlag and Mario's fallspeed.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean
0 0 10.5% 0 Sakurai angle 12 106 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 10.5% 0 Sakurai angle 12 106 0 5.9 8 1.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late
0 0 7% 0 Sakurai angle 7 90 0 4.5 9 4.8 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 Sakurai angle 7 90 0 5.3 8 1.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-10
Ending autocancel 19-
Interruptible 34
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible