Lucas (SSBU)/Down aerial: Difference between revisions
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==Overview== | ==Overview== | ||
{{ArticleIcons|ssbu=y}} | |||
===D-air Loops=== | |||
'''D-air Loops''' is a [[technique]] that can be performed by chaining together Lucas's down aerial on grounded opponents and when performed properly, will provide high damage output, lead to kill confirms (such as his Forward Smash, Forward Aerial, and Up Aerial depending on the percentage), and cannot be SDI'ed out of. It can be performed on the majority of the cast. | |||
==How to perform== | |||
Opponents will need to be around mid-high percentages (this is dependent on a character's weight) and the terrain needs to be flat for this technique to work. Repeatedly short hop d-air while moving left or right to follow opponents. | |||
{{Merge|Lucas (SSBU)/Down aerial|Techniques are better fitted for this specific move here; move’s innovations more significant there.}} | |||
==Videos== | |||
{{#widget:YouTube|id=N93xBif8yf0}} | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 18:38, January 7, 2021
Overview
D-air Loops
D-air Loops is a technique that can be performed by chaining together Lucas's down aerial on grounded opponents and when performed properly, will provide high damage output, lead to kill confirms (such as his Forward Smash, Forward Aerial, and Up Aerial depending on the percentage), and cannot be SDI'ed out of. It can be performed on the majority of the cast.
How to perform
Opponents will need to be around mid-high percentages (this is dependent on a character's weight) and the terrain needs to be flat for this technique to work. Repeatedly short hop d-air while moving left or right to follow opponents.
Videos
Update History
- Up tilt, down aerial, and pummel gained the electric effect.
- This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.
Hitboxes
Timing
Attack
Hits 1-3 | 10-12, 18-20, 26-28 |
---|---|
Hit 4 | 34-35 |
Ending autocancel | 47- |
Interruptible | 57 |
Animation length | 60 |
Landing lag
Interruptible | 17 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|