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List of meteor smashes (SSB): Difference between revisions

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(I was working on a big edit revising the meteor smash list, but then this got split before I finished. So I'll add the revision to each separate page)
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As noted in the main article, there is no meteor canceling in the original, so some prefer the term [[spike]] for these set of moves, though they are officially called Meteor Smashes. They as a whole are much faster than their counterparts in ''Melee'' and ''Brawl'', even considering the increased speed of the game.
As noted in the main article, there is no meteor canceling in the original, so some prefer the term [[spike]] for these set of moves, though they are officially called Meteor Smashes. They as a whole are much faster than their counterparts in ''Melee'' and ''Brawl'', even considering the increased speed of the game.


====[[Captain Falcon (SSB)|Captain Falcon]]====
===={{SSB|Captain Falcon}}====
*Down aerial - Its hitbox extends from his chest to his feet. As the chest connects, the opponent will be sent at a slight angle.
*Down aerial - Its hitbox extends from his chest to his feet. If the chest hitbox connects, the opponent will be sent at a slight angle.


====[[Donkey Kong (SSB)|Donkey Kong]]====
===={{SSB|Donkey Kong}}====
*Down aerial - Donkey Kong's feet grow when the attack is used, making the spike wider than others.
*Down aerial - Donkey Kong's feet grow when the attack is used, making the meteor smash have a wider hitbox than others.
*Forward aerial - The attack sends the opponents in different angles depending on which area hits. It has very little landing lag.
*Forward aerial - The attack sends opponents in different angles depending on which area hits. It has very little landing lag.


====[[Fox (SSB)|Fox]]====
===={{SSB|Fox}}====
*Down aerial - A drill aerial which isn't great on damage output. It can combo effectively to his up tilt.
*Down aerial - A drill aerial which isn't great on damage output. It can combo effectively to his up tilt.


====[[Jigglypuff (SSB)|Jigglypuff]]====
===={{SSB|Jigglypuff}}====
*Down aerial - A drill aerial that can be followed up with many ground attacks. It is the weakest meteor smash.  
*Down aerial - A drill aerial that can be followed up with many ground attacks. It is the weakest meteor smash in ''Smash 64''.  


====[[Kirby (SSB)|Kirby]]====
===={{SSB|Kirby}}====
*Down aerial - A drill aerial that has a landing hitbox that prevents up tilt follow ups unless it is Z-canceled.
*Down aerial - A drill aerial that has a landing hitbox which prevents up tilt follow ups unless it is Z-canceled.
*[[Final Cutter]] - A up special move that can be used against characters which recover with some extra height to throw them down.
*[[Final Cutter]] - A up special move that can be used against characters who recover high to throw them down.


====[[Luigi (SSB)|Luigi]]====   
===={{SSB|Luigi}}====   
*Down aerial - A drill aerial that has almost no knockback. It is less effective than Mario's because of Luigi's jumping height.
*Down aerial - A drill aerial that has almost no knockback. It is less effective than Mario's because of Luigi's jumping height.


====[[Mario (SSB)|Mario]]====
===={{SSB|Mario}}====
*Down aerial - A drill aerial that has weak set knockback.
*Down aerial - A drill aerial that has weak set knockback.
*[[Mario Tornado]] - It can meteor smash when the lower segment of the final hitbox lands successfully.
*[[Mario Tornado]] - It can meteor smash when the lower segment of the final hitbox lands successfully.


====[[Ness (SSB)|Ness]]====
===={{SSB|Ness}}====
*Down aerial - Even though it has short range, it is very quick and can deal a lot of damage if double jump canceled.
*Down aerial - Even though it has short range, it is very quick and can deal a lot of damage if double jump canceled.


====[[Samus (SSB)|Samus]]====
===={{SSB|Samus}}====
*Down aerial - It is a very quick meteor smash, meaning it is very effective.
*Down aerial - It is a very quick meteor smash, resulting in it being very effective.


====[[Yoshi (SSB)|Yoshi]]====
===={{SSB|Yoshi}}====
*Down aerial - Despite the move being weak, it has the greatest damage output of many attacks.
*Down aerial - Despite the move being weak, it has the greatest damage output of any attack.
*Forward aerial - It has great knockback for its speed, being reliable for early KOs.
*Forward aerial - It has great knockback for its speed, being reliable for early KOs.



Revision as of 11:29, July 7, 2013

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Mario meteor smashing Donkey Kong with his Mario Tornado in Smash 64.
Mario meteor smashing Donkey Kong in the original Super Smash Bros.

This is a list of meteor smashes in Super Smash Bros..

As noted in the main article, there is no meteor canceling in the original, so some prefer the term spike for these set of moves, though they are officially called Meteor Smashes. They as a whole are much faster than their counterparts in Melee and Brawl, even considering the increased speed of the game.

Captain Falcon

  • Down aerial - Its hitbox extends from his chest to his feet. If the chest hitbox connects, the opponent will be sent at a slight angle.

Donkey Kong

  • Down aerial - Donkey Kong's feet grow when the attack is used, making the meteor smash have a wider hitbox than others.
  • Forward aerial - The attack sends opponents in different angles depending on which area hits. It has very little landing lag.

Fox

  • Down aerial - A drill aerial which isn't great on damage output. It can combo effectively to his up tilt.

Jigglypuff

  • Down aerial - A drill aerial that can be followed up with many ground attacks. It is the weakest meteor smash in Smash 64.

Kirby

  • Down aerial - A drill aerial that has a landing hitbox which prevents up tilt follow ups unless it is Z-canceled.
  • Final Cutter - A up special move that can be used against characters who recover high to throw them down.

Luigi

  • Down aerial - A drill aerial that has almost no knockback. It is less effective than Mario's because of Luigi's jumping height.

Mario

  • Down aerial - A drill aerial that has weak set knockback.
  • Mario Tornado - It can meteor smash when the lower segment of the final hitbox lands successfully.

Ness

  • Down aerial - Even though it has short range, it is very quick and can deal a lot of damage if double jump canceled.

Samus

  • Down aerial - It is a very quick meteor smash, resulting in it being very effective.

Yoshi

  • Down aerial - Despite the move being weak, it has the greatest damage output of any attack.
  • Forward aerial - It has great knockback for its speed, being reliable for early KOs.