Link (SSBU)/Down aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 44: | Line 44: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 57: | Line 57: | ||
|ypos=1.5 to 4.0 | |ypos=1.5 to 4.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.2 | |||
|type=Sword | |||
|effect=Stab | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
{{HitboxTableTitle|After bouncing off|42}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=11.0% | |||
|angle=65 | |||
|bk=50 | |||
|ks=80 | |||
|fkv=0 | |||
|r=4.3 | |||
|bn=top | |||
|xpos=1.0 | |||
|ypos=1.0 | |||
|zpos=0.5 | |||
|ff=1.2 | |ff=1.2 | ||
|type=Sword | |type=Sword | ||
Line 64: | Line 83: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Upon hitting a target without [[fast fall]]ing, Link bounces off them, with his vertical momentum being set to 1.33, and the hitbox reappears after 30 frames. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
Line 94: | Line 115: | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|20 | |||
|- | |||
!Animation length | !Animation length | ||
| | |37 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=19}} | {{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*In addition to the 30-frame interval between hits when bouncing off, the move's hitbox is coded to only reappear up to twice, for a maximum of three hits. However, due to the combined intervals of these hits exceeding the hitbox's duration, this limit never comes into play. | |||
{{MvSubNavLink|g=SSBU}} | {{MvSubNavLink|g=SSBU}} | ||
[[Category:Link (SSBU)]] | [[Category:Link (SSBU)]] | ||
[[Category:Down aerials (SSBU)]] | [[Category:Down aerials (SSBU)]] |
Latest revision as of 23:14, June 5, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
Upon hitting a target without fast falling, Link bounces off them, with his vertical momentum being set to 1.33, and the hitbox reappears after 30 frames.
Initial autocancel | 1-9 |
---|---|
Clean hit | 14-19 |
Late hit | 20-64 |
Ending autocancel | 65- |
Interruptible | 80 |
Animation length | 99 |
Landing lag[edit]
Interruptible | 20 |
---|---|
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia[edit]
- In addition to the 30-frame interval between hits when bouncing off, the move's hitbox is coded to only reappear up to twice, for a maximum of three hits. However, due to the combined intervals of these hits exceeding the hitbox's duration, this limit never comes into play.
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