Link (SSBM)/Down aerial
Overview[edit]
Link performs a downward thrust with his sword. Slow yet powerful, Link's down air is an effective kill option, KOing the majority of the cast at around 80-100%. Primarily used as after Link's up tilt, up air, and depending on the character, up throw or down throw. The clean hit acts a strong meteor smash against airborne opponents, and a strong kill move against grounded ones. If connecting against an opponent or shield without a fast fall, Link will "bounce" off of the opponent, allowing it to potentially connect a second time. However, its power is hampered by its extreme landing lag, having a whopping 50 frames if not L-canceled and 25 frames if L-canceled, both being some of the highest of any aerial in the game. As a result, it is a rare move in competitive play, with its main uses being for tech-chases or hard punishes.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-12 |
---|---|
Clean hit | 13-15 |
Late hit | 16-64 |
Ending autocancel | 65- |
Interruptible | 80 |
Animation length | 89 |
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Landing lag[edit]
Animation length | 50 |
---|---|
L-cancelled animation length | 25 |
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L-cancelled | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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