Hitbox visualization showing Kirby's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 36 104 0   5.2 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 36 104 0   5.2 kneer 1.5 -2.6 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 14.0% 0   Standard 36 104 0   5.2 kneer 1.5 -6.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 14.0% 0   Standard 20 98 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 20 98 0   6.3 kneer 0.0 -2.5 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 20 98 0   6.3 kneer 0.0 -5.2 0.0 1.0× 1.0× 0%               Kick   All All            
Latest hit
0 0 0 13.0% 0   Standard 10 52 0   5.0 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 10 52 0   5.0 kneer 0.0 -2.5 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 10 52 0   5.0 kneer 0.0 -5.2 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 8-9
Foot intangible 12-17
Clean hit 12-14
Late hit 15-16
Latest hit 17
Interruptible 46
Animation length 48
                                                                                             
                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible