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Kirby (SSBU)/Down throw

< Kirby (SSBU)
Revision as of 23:49, May 12, 2021 by Zeckemyro (talk | contribs) (→‎Timing: FAF is actually 88)
Kirby down throw hurtbox and hitbox visualization
KirbyDThrowSSBU.gif

Overview

The Fury Stomp from the Suplex ability. Due to its knockback and unfavorable angle, it launches too high for starting combos. This throw is more suitable towards sending opponents offstage or racking up damage, since it has the highest damage of all throws, dealing 12%. Although its knockback is high enough to make it KO middleweights at around 200%, Kirby possesses many other attacks that can KO much earlier, so despite it being among the 10 strongest down throws in terms of knockback, this throw is not very useful for KOing.

Update History

  3.0.0

  •   The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-9
0 0 0 1.0% 0   Standard 0 100 10   5.8 top 0.0 4.0 3.2 0.0× 1.0× 0%               Kick   All All            
Hit 10
0 0 0 1.0% 0   Standard 10 100 0   5.8 top 0.0 4.0 2.4 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 60 180 0 0.0×       None

Timing

Invincibility 1-58
Hits 1-9 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38, 41-42
Hit 10 56-57
Throw Release 58
Interruptible 88
Animation length 94
                                                                                                                                                                                           
                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible