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Kirby (SSB4)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} ==Overview== A crouching shin kick. Fairly spammable. Has a chance of tripping, which makes it often used to set up a grab or an attack. ==Hitboxes== {|clas...)
 
m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KirbyDTilt.gif|thumb|270px|Hitbox visualization showing Kirby's down tilt.]]
==Overview==
==Overview==
A crouching shin kick. Fairly spammable. Has a chance of [[tripping]], which makes it often used to set up a grab or an attack.
{{competitive expertise}}
A crouching shin kick. Fairly spammable. Has a chance of [[tripping]], which makes it often used to set up a grab or an attack. Capable of [[lock]]ing.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=6%
|angle=361
|bk=30
|ks=30
|fkv=0
|r=3.7
|bn=11
|xpos=4.3
|trip=35
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|damage=6%
|angle=361
|bk=30
|ks=30
|fkv=0
|r=3.7
|bn=11
|xpos=-2.0
|trip=30
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|4-6
|-
!Interruptible
|21
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
!Animation length
|-
|29
|Foot || 6% || 30 || 30 || 361 || — || ? || Normal || ?
|}
|}


{{MvSubNavKirby}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Down tilts (SSB4)]]
[[Category:Down tilts (SSB4)]]

Latest revision as of 22:07, April 12, 2022

Hitbox visualization showing Kirby's down tilt.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

A crouching shin kick. Fairly spammable. Has a chance of tripping, which makes it often used to set up a grab or an attack. Capable of locking.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 Sakurai angle 30 30 0 3.7 11 4.3 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 6% 0 Sakurai angle 30 30 0 3.7 11 -2.0 0.0 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Hitbox 4-6
Interruptible 21
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible