Kirby (SSB)/Neutral attack/Infinite
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Overview
Hitboxes
NTSC-J
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 8 | 50 | 0 | 90 | 16 | -60 | 0 | 0 | Punch | |||||
1 | 0 | 1% | 0 | 8 | 50 | 0 | 90 | 16 | 200 | 0 | 0 | Punch |
NTSC-U/PAL
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 8 | 50 | 0 | 50 | 16 | -60 | 0 | 0 | Punch | |||||
1 | 0 | 1% | 0 | 8 | 50 | 0 | 50 | 16 | 165 | 0 | 0 | Punch |
Summary
- Hitbox angles (70° → 65°).
- Hitbox sizes (90u → 50u).
- Far hitbox X position (200 → 165).
Timing
Hitboxes | 3-5 |
---|---|
Earliest continuable | 8 |
Animation length | 19 |
Lag time |
Hitbox |
Earliest continuable point |
|