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Kirby (SSB)/Grab: Difference between revisions

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Kirby's grab is Completely normal. it grabs on frame 6, and is rather disjointed (about half as disjointed as his [[Up tilt]]). kirby doesn't get much out of his [[Kirby_(SSB)/Back_throw|Back throw]], but his [[Kirby_(SSB)/Forward_throw|forward throw]] is a good kill move (against about half the cast).
{{ArticleIcons|ssb=y}}
==Overview==
Kirby's grab is fairly standard. It grabs on frame 6, and is rather disjointed (about half as disjointed as his [[up tilt]]). Kirby's [[Kirby_(SSB)/Back_throw|back throw]] is rather ineffective due to its high launch angle and its below average KO power, but his [[Kirby_(SSB)/Forward_throw|forward throw]] is a good KO move (against about half the cast).


{{technical data}}
==Hitboxes==
{{competitive expertise}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=1%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=130
|zpos=-20
|bn=30
|effect=Grab
|slvl=M
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=1%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=80
|zpos=-160
|bn=30
|effect=Grab
|slvl=M
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Grab
|6
|-
!Animation length
|15
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Grab|c=1}}{{FrameStrip|t=Lag|c=9}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|grab=y}}


{{MvSubNavKirby|g=SSB}}
{{MvSubNavKirby|g=SSB}}
[[Category:Kirby (SSB)]]
[[Category:Kirby (SSB)]]
[[Category:Grabs (SSB)]]
[[Category:Grabs (SSB)]]

Latest revision as of 04:38, May 25, 2020

Overview[edit]

Kirby's grab is fairly standard. It grabs on frame 6, and is rather disjointed (about half as disjointed as his up tilt). Kirby's back throw is rather ineffective due to its high launch angle and its below average KO power, but his forward throw is a good KO move (against about half the cast).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 Sakurai angle 0 100 0 130 30 0 0 -20 HitboxTableIcon(Clang).png EffectIcon(Grab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 1% 0 Sakurai angle 0 100 0 80 30 0 0 -160 HitboxTableIcon(Clang).png EffectIcon(Grab).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Grab 6
Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Grab).png
Grab