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Kazuya (SSBU)/Crouch attack

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Hitbox visualization showing Kazuya's crouch jab.

OverviewEdit

HitboxesEdit

The ID 0 hitbox can only hit opponents lying down, and does not lock them.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
1 0 0 5.0% 2.0   Forward 40 12 0   2.0 top 0.0 9.0 13.0 0.3× 1.0× 0%               Kazuya Punch   All All             +16 frames
2 0 0 5.0% 2.0   Forward 40 12 0   3.4 top 0.0 9.0 12.0 0.3× 1.0× 0%               Kazuya Punch   All All             +16 frames
3 0 0 5.0% 2.0   Forward 40 12 0   3.0 top 0.0 9.0 5.0 to 12.0 0.3× 1.0× 0%               Kazuya Punch   All All             +16 frames
0 0 0 5.0% 2.0   Forward 0 10 60   3.0 top 0.0 3.0 5.0 to 12.0 0.3× 1.0× 0%               Kazuya Punch   No floor All             +22 frames

TimingEdit

The move can loop into itself by pressing the attack button repeatedly. Upon hitting three times with the move, any subsequent hits push Kazuya back with a speed of 1 (in units per frame) until it is interrupted.

Lower arm intangible 6-8
Hitboxes 7-8
Repeat window 16-26
Interruptible 27
Animation length 34
Hitboxes                                                                     
Lower arm                                                                     
Repeat                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
  
Loop point
 
Intangible
 
Continuable
 
Interruptible

TriviaEdit