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Kazuya (SSBU)/Back aerial

< Kazuya (SSBU)
Revision as of 11:09, August 13, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Kazuya's back aerial.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 16.0% 4.0   Backward 40 74 0   3.0 toer -0.3 -1.0 1.2 0.6× 1.0× 0%               Kazuya Kick   All All            
1 0 0 16.0% 4.0   Backward 40 74 0   5.0 top 0.0 11.0 -9.0 to -3.0 0.6× 1.0× 0%               Kazuya Kick   All All            
2 0 0 14.0% 4.0   Backward 40 74 0   4.0 top 0.0 11.0 -11.0 to -3.0 0.6× 1.0× 0%               Kazuya Kick   All All            
Late hit
0 0 0 10.0% 4.0   Backward 40 74 0   3.0 toer -0.3 -1.0 1.2 0.6× 1.0× 0%               Kazuya Kick   All All            
1 0 0 10.0% 4.0   Backward 40 74 0   4.0 top 0.0 11.0 -11.0 to -3.0 0.4× 1.0× 0%               Kazuya Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Clean hit 11-13
Late hit 14-18
Ending autocancel 35-
Interruptible 46
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lagEdit

Interruptible 11
Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible