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Isabelle (SSBU)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IsabelleUTilt.gif|thumb|450px|Hitbox visualization showing Isabelle's up tilt.]]
[[File:IsabelleUTilt.gif|thumb|350px|Hitbox visualization showing Isabelle's up tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Isabelle swings a broom in an arching motion above her. It [[combo]]s into itself at low percents, while it combos into {{mvsub|Isabelle|SSBU|neutral aerial}} and {{mvsub|Isabelle|SSBU|up aerial}} at mid percents, as well as {{mvsub|Isabelle|SSBU|forward aerial}} situationally. Additionally, it extends combos out of her {{mvsub|Isabelle|SSBU|jab}} when reversed, making it Isabelle's most reliable damage-racking tool. Its disjointed hitbox also makes it useful for anti-airing and [[juggling]], all while its low startup (6 frames) and endlag (16 frames) make it a fairly safe move to use in neutral.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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!Interruptible
!Interruptible
|33
|30
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!Animation length
!Animation length
|52
|49
|}
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 09:27, January 6, 2024

Hitbox visualization for Isabelle's up tilt
Hitbox visualization showing Isabelle's up tilt.
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Overview[edit]

Isabelle swings a broom in an arching motion above her. It combos into itself at low percents, while it combos into neutral aerial and up aerial at mid percents, as well as forward aerial situationally. Additionally, it extends combos out of her jab when reversed, making it Isabelle's most reliable damage-racking tool. Its disjointed hitbox also makes it useful for anti-airing and juggling, all while its low startup (6 frames) and endlag (16 frames) make it a fairly safe move to use in neutral.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0 AngleIcon98.png Standard 52 76 0 HitboxTableIcon(False).png 3.5 havel 0.0 1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon98.png Standard 52 76 0 HitboxTableIcon(False).png 5.0 havel 0.0 7.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Weapon).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 6-13
Interruptible 30
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible