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Ike (SSB4)/Neutral special/Custom 1: Difference between revisions

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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Tempest}}
==Overview==
==Overview==
The first custom variation of Eruption is Tempest. Instead of flames, Ragnell now generates a vortex of wind around Ike, pushing foes away. It's excellent for edge-guarding, charges significantly faster than Eruption and Furious Eruption, and can stall him if used in the air, potentially aiding his recovery. However, it considerably weaker than Eruption.
The first custom variation of Eruption is Tempest. Instead of flames, Ragnell now generates a vortex of wind around Ike, pushing foes away. It's excellent for edge-guarding, charges significantly faster than Eruption and Furious Eruption, and can stall him if used in the air, potentially aiding his recovery. However, it considerably weaker than Eruption.


{{technical data}}
{{technical data}}
{{competitive expertise}}
{{MvSubNavIke}}
{{MvSubNavIke}}
[[Category:Ike (SSB4)]]
[[Category:Ike (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]
[[Category:Custom moves]]
[[Category:Custom moves]]

Latest revision as of 15:05, September 13, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Tempest.

Overview[edit]

The first custom variation of Eruption is Tempest. Instead of flames, Ragnell now generates a vortex of wind around Ike, pushing foes away. It's excellent for edge-guarding, charges significantly faster than Eruption and Furious Eruption, and can stall him if used in the air, potentially aiding his recovery. However, it considerably weaker than Eruption.


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