Ike (SSB4)/Neutral special/Custom 1: Difference between revisions
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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Tempest}} | |||
==Overview== | ==Overview== | ||
The first custom variation of Eruption is Tempest. Instead of flames, Ragnell now generates a vortex of wind around Ike, pushing foes away. It's excellent for edge-guarding, charges significantly faster than Eruption and Furious Eruption, and can stall him if used in the air, potentially aiding his recovery. However, it considerably weaker than Eruption. | The first custom variation of Eruption is Tempest. Instead of flames, Ragnell now generates a vortex of wind around Ike, pushing foes away. It's excellent for edge-guarding, charges significantly faster than Eruption and Furious Eruption, and can stall him if used in the air, potentially aiding his recovery. However, it considerably weaker than Eruption. | ||
{{technical data}} | {{technical data}} | ||
{{MvSubNavIke}} | {{MvSubNavIke}} | ||
[[Category:Ike (SSB4)]] | [[Category:Ike (SSB4)]] | ||
[[Category:Special moves (SSB4)]] | |||
[[Category:Neutral special moves (SSB4)]] | [[Category:Neutral special moves (SSB4)]] | ||
[[Category:Custom moves]] | [[Category:Custom moves]] |
Latest revision as of 15:05, September 13, 2020
Overview[edit]
The first custom variation of Eruption is Tempest. Instead of flames, Ragnell now generates a vortex of wind around Ike, pushing foes away. It's excellent for edge-guarding, charges significantly faster than Eruption and Furious Eruption, and can stall him if used in the air, potentially aiding his recovery. However, it considerably weaker than Eruption.
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